savannah-hackers
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Savannah-hackers] Re: submission of World War II The Last Conflict


From: Loic Dachary
Subject: Re: [Savannah-hackers] Re: submission of World War II The Last Conflict - savannah.nongnu.org
Date: Mon, 9 Dec 2002 11:12:04 +0100

        Hi,

        Could you please submit your project again and explain how / if
it can be run using a Free Software Java virtual machine ? For more information
please refer to http://www.gnu.org/software/java/.

        Thanks for your understanding,

Stephane PEYVEL writes:
 > There is one error in my presentation, this project begun on sourceforge, 
 > but now i move it to your website, so
 > the text "This project is under GPL licence, and is registered on the 
 > SourceForge website (http://www.sourceforge.net)."
 > isn't correct, it's not "http://www.sourceforge.net"; but 
 > "http://savannah.gnu.org"; of course, and the project is registered on the 
 > Savannah website (not SourceForge).
 > The project will be deleted from SourceForge.
 > 
 > Regards,
 > Stephane Peyvel ("Imrahil ")
 > 
 > 
 > >Messsage du 05/12/2002 11:49
 > >De :  <address@hidden>
 > >A :  <address@hidden>
 > >Copie à :
 > >Objet : submission of World War II The Last Conflict - savannah.nongnu.org
 > >
 > >
 > > A package was submitted to savannah.nongnu.org
 > > This mail was sent to address@hidden, address@hidden
 > >
 > >
 > > sp <address@hidden> described the package as follows:
 > > License: gpl
 > > Other License:
 > > Package: World War II The Last Conflict
 > > System name: ww2tlc
 > > Type: non-GNU
 > >
 > > Description:
 > > Project WW2 The Last Conflict
 > > (PBEM Game)
 > >
 > > PRESENTATION
 > >
 > >
 > > This document is a short presentation of the project. Some informations 
 > > presented here could be modified after the start of the project.
 > >
 > > This project is a pbem (play-by-email) game based on the WW2. It will be a 
 > > free game. This project is under GPL licence, and is registered on the 
 > > SourceFoge website (http://www.sourceforge.net).
 > >
 > >
 > > 1. Game Running :
 > > This game is a wargame by email. Each player leads a country or army 
 > > during the WW2 conflict. For each major country, there are a leader 
 > > (Nation Leader) and some military leaders (such as Air Army 
 > > Commander-in-chief, Naval Army, Ground Army, etc...). All the country 
 > > players work together, but they play a different role and are responsible 
 > > of a army group (or nation).
 > >
 > > This game is a role playing game mixed with a wargame. All the 
 > > informations (Order of Battle, Map, Diplomacy, Economy...) will be as 
 > > exact as possible.
 > >
 > > The player will only need a mail client to send theirs orders and received 
 > > the turn reports. The game server will receive and process orders and run 
 > > the different game turn. It will be possible, to create a website to send 
 > > order directly by forms on the game website.
 > >
 > >
 > > 2. Development Informations :
 > > Some constraints are defined such as progamming language, architecture, 
 > > and the running of the pbem game. But theses constraints will be exactly 
 > > defined in the different technical documentation. The constraints are :
 > > - programming language : Java (JDK 1.3 and some others API such as 
 > > JavaMail, Jaxp, ...) and C,C++
 > > - server : Apache http server (or jakarta-tomcat)
 > > - OS : Unix, Linux or Windows (platform independant)
 > > - development method : Unified Software Development Process and UML
 > > - tools : not currently defined but free tools.
 > >
 > >
 > > The project (logical architecture) is subdivided in several components 
 > > (this list isn\'t definitive) :
 > > - IA Module (for management of the neutral countries)
 > > - GUI Module (if a graphical client program is created)
 > > - Processing Module (for the running of game turn)
 > > - Map Management Module (world map management)
 > > - Report Generator and Parser Module (order parsing, and the players\' 
 > > reports creation)
 > > - Tools Module (format, I/O, datas, ...)
 > > - Communication Module (mail, connection, ...)
 > > - ...
 > >
 > >
 > > Other Software Required:
 > > Apache http server (or jakarta-tomcat)
 > > Sun Java VM (and standard extenstion library such as javamail, jndi, JDBC, 
 > > ...)
 > > Sun JDK 1.4.x
 > >
 > > Other Comments:
 > > Please see below the currents tasks to be done (in order) :
 > > - the specifications writing
 > > - the planning design
 > > - the writing of :
 > > o the Software Quality Assurance Plans
 > > o the Software Requirements Specifications
 > > o the Software Design Descriptions
 > > - the differents components\' implementation
 > > - test and validation of the version 1.0
 > >
 > >
 > > After the game implementation (version 1.0), a new version will be created 
 > > : the modification of the pbem game in a multiplayer (LAN) game.
 > >
 > >
 > > If anyone is interested in participating to this project please contact me 
 > > at address@hidden
 > >
 > >
 > >
 > >
 > > * In case you have to register your project again *
 > > Please be aware that if your registration does not fulfill all the
 > > requirements, the Savannah administrators may ask you to register your 
 > > project again.
 > > You can use the following url to do a new registration starting
 > > with the values used in this registration process.
 > > Copy and paste AS ONE SINGLE URL the following content :
 > > ----RERegistration-URL-BEGIN-----
 > > http://savannah.nongnu.org/register/basicinfo.php?re_purpose=Project WW2 
 > > The Last Conflict
 > > (PBEM Game)
 > >
 > > PRESENTATION
 > >
 > >
 > > This document is a short presentation of the project. Some informations 
 > > presented here could be modified after the start of the project.
 > >
 > > This project is a pbem (play-by-email) game based on the WW2. It will be a 
 > > free game. This project is under GPL licence, and is registered on the 
 > > SourceFoge website (http://www.sourceforge.net).
 > >
 > >
 > > 1. Game Running :
 > > This game is a wargame by email. Each player leads a country or army 
 > > during the WW2 conflict. For each major country, there are a leader 
 > > (Nation Leader) and some military leaders (such as Air Army 
 > > Commander-in-chief, Naval Army, Ground Army, etc...). All the country 
 > > players work together, but they play a different role and are responsible 
 > > of a army group (or nation).
 > >
 > > This game is a role playing game mixed with a wargame. All the 
 > > informations (Order of Battle, Map, Diplomacy, Economy...) will be as 
 > > exact as possible.
 > >
 > > The player will only need a mail client to send theirs orders and received 
 > > the turn reports. The game server will receive and process orders and run 
 > > the different game turn. It will be possible, to create a website to send 
 > > order directly by forms on the game website.
 > >
 > >
 > > 2. Development Informations :
 > > Some constraints are defined such as progamming language, architecture, 
 > > and the running of the pbem game. But theses constraints will be exactly 
 > > defined in the different technical documentation. The constraints are :
 > > - programming language : Java (JDK 1.3 and some others API such as 
 > > JavaMail, Jaxp, ...) and C,C++
 > > - server : Apache http server (or jakarta-tomcat)
 > > - OS : Unix, Linux or Windows (platform independant)
 > > - development method : Unified Software Development Process and UML
 > > - tools : not currently defined but free tools.
 > >
 > >
 > > The project (logical architecture) is subdivided in several components 
 > > (this list isn\'t definitive) :
 > > - IA Module (for management of the neutral countries)
 > > - GUI Module (if a graphical client program is created)
 > > - Processing Module (for the running of game turn)
 > > - Map Management Module (world map management)
 > > - Report Generator and Parser Module (order parsing, and the players\' 
 > > reports creation)
 > > - Tools Module (format, I/O, datas, ...)
 > > - Communication Module (mail, connection, ...)
 > > - ...
 > > &re_require_sw=Apache http server (or jakarta-tomcat)
 > > Sun Java VM (and standard extenstion library such as javamail, jndi, JDBC, 
 > > ...)
 > > Sun JDK 1.4.x&re_comments=Please see below the currents tasks to be done 
 > > (in order) :
 > > - the specifications writing
 > > - the planning design
 > > - the writing of :
 > > o the Software Quality Assurance Plans
 > > o the Software Requirements Specifications
 > > o the Software Design Descriptions
 > > - the differents components\' implementation
 > > - test and validation of the version 1.0
 > >
 > >
 > > After the game implementation (version 1.0), a new version will be created 
 > > : the modification of the pbem game in a multiplayer (LAN) game.
 > >
 > >
 > > If anyone is interested in participating to this project please contact me 
 > > at address@hidden&re_full_name=World War II The Last 
 > > Conflict&re_unix_name=ww2tlc
 > > ----RERegistration-URL-END-------
 > >
 > >

-- 
Loic   Dachary         http://www.dachary.org/  address@hidden
12 bd  Magenta         http://www.senga.org/      address@hidden
75010    Paris         T: 33 1 42 45 07 97          address@hidden
        GPG Public Key: http://www.dachary.org/loic/gpg.txt



reply via email to

[Prev in Thread] Current Thread [Next in Thread]