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Re: [RP] new fdump structure may affect scripts
From: |
Trent Buck |
Subject: |
Re: [RP] new fdump structure may affect scripts |
Date: |
Tue Nov 23 20:22:47 2004 |
Quoth Kevin Geiss on or about 2004-11-23:
> so for a concrete example, say I had this silly, contrived ratpoison
> frame set up:
>
> 0 0 0 1152 788 10485774 30,1 0 788 1152 76 14680069 14,
>
> under the new scheme it would be like this?
>
> (frame :number 0 :x 0 :y 0 :width 1152 :height 788 :window 10485774
> :last-access 30)
> (frame :number 1 :x 0 :y 788 :width 1152 :height 76 :window 14680069
> :last-access 14)
IIUC, yes. Note that the order isn't (should not be) guaranteed -- you
must get the value by finding the keyword argument. Scripts should also
be able to recover if some or all of the frames DON'T have a particular
keyword argument (e.g. might not have a :window).
Incidentally, IMO `make-frame' would be more descriptive than `frame'.
-trent
- [RP] new fdump structure may affect scripts, Shawn Betts, 2004/11/19
- Re: [RP] new fdump structure may affect scripts, Kevin Geiss, 2004/11/23
- Re: [RP] new fdump structure may affect scripts,
Trent Buck <=
- Re: [RP] new fdump structure may affect scripts, Kevin Geiss, 2004/11/24
- Re: [RP] new fdump structure may affect scripts, Trent Buck, 2004/11/24
- Re: [RP] new fdump structure may affect scripts, Joe Corneli, 2004/11/24
- Re: [RP] new fdump structure may affect scripts, Joe Corneli, 2004/11/24
- Re: [RP] new fdump structure may affect scripts, Trent Buck, 2004/11/25
- Re: [RP] new fdump structure may affect scripts, Joe Corneli, 2004/11/25
- Re: [RP] new fdump structure may affect scripts, Shawn Betts, 2004/11/25