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[PATCH v2 12/21] replay: allow runstate shutdown->running when replaying


From: Alex Bennée
Subject: [PATCH v2 12/21] replay: allow runstate shutdown->running when replaying trace
Date: Tue, 13 Aug 2024 21:23:20 +0100

From: Nicholas Piggin <npiggin@gmail.com>

When replaying a trace, it is possible to go from shutdown to running
with a reverse-debugging step. This can be useful if the problem being
debugged triggers a reset or shutdown.

This can be tested by making a recording of a machine that shuts down,
then using -action shutdown=pause when replaying it. Continuing to the
end of the trace then reverse-stepping in gdb crashes due to invalid
runstate transition.

Just permitting the transition seems to be all that's necessary for
reverse-debugging to work well in such a state.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Signed-off-by: Nicholas Piggin <npiggin@gmail.com>
Message-Id: <20240813050638.446172-5-npiggin@gmail.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
---
 include/sysemu/runstate.h |  1 +
 replay/replay.c           |  2 ++
 system/runstate.c         | 31 ++++++++++++++++++++++++++++---
 3 files changed, 31 insertions(+), 3 deletions(-)

diff --git a/include/sysemu/runstate.h b/include/sysemu/runstate.h
index e210a37abf..11c7ff3ffb 100644
--- a/include/sysemu/runstate.h
+++ b/include/sysemu/runstate.h
@@ -9,6 +9,7 @@ void runstate_set(RunState new_state);
 RunState runstate_get(void);
 bool runstate_is_running(void);
 bool runstate_needs_reset(void);
+void runstate_replay_enable(void);
 
 typedef void VMChangeStateHandler(void *opaque, bool running, RunState state);
 
diff --git a/replay/replay.c b/replay/replay.c
index a2c576c16e..b8564a4813 100644
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -385,6 +385,8 @@ static void replay_enable(const char *fname, int mode)
         replay_fetch_data_kind();
     }
 
+    runstate_replay_enable();
+
     replay_init_events();
 }
 
diff --git a/system/runstate.c b/system/runstate.c
index c833316f6d..a0e2a5fd22 100644
--- a/system/runstate.c
+++ b/system/runstate.c
@@ -181,6 +181,12 @@ static const RunStateTransition runstate_transitions_def[] 
= {
     { RUN_STATE__MAX, RUN_STATE__MAX },
 };
 
+static const RunStateTransition replay_play_runstate_transitions_def[] = {
+    { RUN_STATE_SHUTDOWN, RUN_STATE_RUNNING},
+
+    { RUN_STATE__MAX, RUN_STATE__MAX },
+};
+
 static bool runstate_valid_transitions[RUN_STATE__MAX][RUN_STATE__MAX];
 
 bool runstate_check(RunState state)
@@ -188,14 +194,33 @@ bool runstate_check(RunState state)
     return current_run_state == state;
 }
 
-static void runstate_init(void)
+static void transitions_set_valid(const RunStateTransition *rst)
 {
     const RunStateTransition *p;
 
-    memset(&runstate_valid_transitions, 0, sizeof(runstate_valid_transitions));
-    for (p = &runstate_transitions_def[0]; p->from != RUN_STATE__MAX; p++) {
+    for (p = rst; p->from != RUN_STATE__MAX; p++) {
         runstate_valid_transitions[p->from][p->to] = true;
     }
+}
+
+void runstate_replay_enable(void)
+{
+    assert(replay_mode != REPLAY_MODE_NONE);
+
+    if (replay_mode == REPLAY_MODE_PLAY) {
+        /*
+         * When reverse-debugging, it is possible to move state from
+         * shutdown to running.
+         */
+        transitions_set_valid(&replay_play_runstate_transitions_def[0]);
+    }
+}
+
+static void runstate_init(void)
+{
+    memset(&runstate_valid_transitions, 0, sizeof(runstate_valid_transitions));
+
+    transitions_set_valid(&runstate_transitions_def[0]);
 
     qemu_mutex_init(&vmstop_lock);
 }
-- 
2.39.2




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