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Re: [Qemu-ppc] [PATCH] ppc: Fix xsrdpi, xvrdpi and xvrspi rounding


From: David Gibson
Subject: Re: [Qemu-ppc] [PATCH] ppc: Fix xsrdpi, xvrdpi and xvrspi rounding
Date: Mon, 4 Jul 2016 12:11:37 +1000
User-agent: Mutt/1.6.1 (2016-04-27)

On Mon, Jul 04, 2016 at 09:20:12AM +1000, Anton Blanchard wrote:
> From: Anton Blanchard <address@hidden>
> 
> xsrdpi, xvrdpi and xvrspi use the round ties away method, not round
> nearest even.
> 
> Signed-off-by: Anton Blanchard <address@hidden>

Applied to ppc-for-2.7.

I take it float_round_ties_away is the same thing the architecture
refers to as "round to Nearest Away"?


> ---
>  target-ppc/fpu_helper.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/target-ppc/fpu_helper.c b/target-ppc/fpu_helper.c
> index 4ef893b..d9795d0 100644
> --- a/target-ppc/fpu_helper.c
> +++ b/target-ppc/fpu_helper.c
> @@ -2689,19 +2689,19 @@ void helper_##op(CPUPPCState *env, uint32_t opcode)   
>                  \
>      helper_float_check_status(env);                                    \
>  }
>  
> -VSX_ROUND(xsrdpi, 1, float64, VsrD(0), float_round_nearest_even, 1)
> +VSX_ROUND(xsrdpi, 1, float64, VsrD(0), float_round_ties_away, 1)
>  VSX_ROUND(xsrdpic, 1, float64, VsrD(0), FLOAT_ROUND_CURRENT, 1)
>  VSX_ROUND(xsrdpim, 1, float64, VsrD(0), float_round_down, 1)
>  VSX_ROUND(xsrdpip, 1, float64, VsrD(0), float_round_up, 1)
>  VSX_ROUND(xsrdpiz, 1, float64, VsrD(0), float_round_to_zero, 1)
>  
> -VSX_ROUND(xvrdpi, 2, float64, VsrD(i), float_round_nearest_even, 0)
> +VSX_ROUND(xvrdpi, 2, float64, VsrD(i), float_round_ties_away, 0)
>  VSX_ROUND(xvrdpic, 2, float64, VsrD(i), FLOAT_ROUND_CURRENT, 0)
>  VSX_ROUND(xvrdpim, 2, float64, VsrD(i), float_round_down, 0)
>  VSX_ROUND(xvrdpip, 2, float64, VsrD(i), float_round_up, 0)
>  VSX_ROUND(xvrdpiz, 2, float64, VsrD(i), float_round_to_zero, 0)
>  
> -VSX_ROUND(xvrspi, 4, float32, VsrW(i), float_round_nearest_even, 0)
> +VSX_ROUND(xvrspi, 4, float32, VsrW(i), float_round_ties_away, 0)
>  VSX_ROUND(xvrspic, 4, float32, VsrW(i), FLOAT_ROUND_CURRENT, 0)
>  VSX_ROUND(xvrspim, 4, float32, VsrW(i), float_round_down, 0)
>  VSX_ROUND(xvrspip, 4, float32, VsrW(i), float_round_up, 0)

-- 
David Gibson                    | I'll have my music baroque, and my code
david AT gibson.dropbear.id.au  | minimalist, thank you.  NOT _the_ _other_
                                | _way_ _around_!
http://www.ozlabs.org/~dgibson

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