However having moved enough out of the thread creation we can now
queue work before the thread starts (at least for TCG guests) and
avoid the race between vcpu_init and other vcpu states a plugin might
subscribe to.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
---
hw/core/cpu-common.c | 20 ++++++++++++--------
1 file changed, 12 insertions(+), 8 deletions(-)
diff --git a/hw/core/cpu-common.c b/hw/core/cpu-common.c
index 6cfc01593a..bf1a7b8892 100644
--- a/hw/core/cpu-common.c
+++ b/hw/core/cpu-common.c
@@ -222,14 +222,6 @@ static void cpu_common_realizefn(DeviceState *dev, Error
**errp)
cpu_resume(cpu);
}
- /* Plugin initialization must wait until the cpu start executing code */
-#ifdef CONFIG_PLUGIN
- if (tcg_enabled()) {
- cpu->plugin_state = qemu_plugin_create_vcpu_state();
- async_run_on_cpu(cpu, qemu_plugin_vcpu_init__async, RUN_ON_CPU_NULL);
- }
-#endif
-
/* NOTE: latest generic point where the cpu is fully realized */
}
@@ -273,6 +265,18 @@ static void cpu_common_initfn(Object *obj)
QTAILQ_INIT(&cpu->watchpoints);
cpu_exec_initfn(cpu);
+
+ /*
+ * Plugin initialization must wait until the cpu start executing
+ * code, but we must queue this work before the threads are
+ * created to ensure we don't race.
+ */
+#ifdef CONFIG_PLUGIN
+ if (tcg_enabled()) {
+ cpu->plugin_state = qemu_plugin_create_vcpu_state();