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[PATCH v12 03/10] ui/cocoa: Release specific mouse buttons
From: |
Akihiko Odaki |
Subject: |
[PATCH v12 03/10] ui/cocoa: Release specific mouse buttons |
Date: |
Sat, 24 Feb 2024 21:43:34 +0900 |
ui/cocoa used to release all mouse buttons when it sees
NSEventTypeLeftMouseUp, NSEventTypeRightMouseUp, or
NSEventTypeOtherMouseUp, but it can instead release specific one
according to the delivered event.
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
---
ui/cocoa.m | 36 +++++++++++++++---------------------
1 file changed, 15 insertions(+), 21 deletions(-)
diff --git a/ui/cocoa.m b/ui/cocoa.m
index 06bd5737636b..c73ef8884454 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -99,7 +99,6 @@ static void cocoa_switch(DisplayChangeListener *dcl,
static DisplayChangeListener dcl = {
.ops = &dcl_ops,
};
-static int last_buttons;
static int cursor_hide = 1;
static int left_command_key_enabled = 1;
static bool swap_opt_cmd;
@@ -1011,19 +1010,19 @@ - (bool) handleEventLocked:(NSEvent *)event
}
}
}
- return [self handleMouseEvent:event buttons:0];
+ return [self handleMouseEvent:event];
case NSEventTypeLeftMouseDown:
- return [self handleMouseEvent:event buttons:MOUSE_EVENT_LBUTTON];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_LEFT
down:true];
case NSEventTypeRightMouseDown:
- return [self handleMouseEvent:event buttons:MOUSE_EVENT_RBUTTON];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_RIGHT
down:true];
case NSEventTypeOtherMouseDown:
- return [self handleMouseEvent:event buttons:MOUSE_EVENT_MBUTTON];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_MIDDLE
down:true];
case NSEventTypeLeftMouseDragged:
- return [self handleMouseEvent:event buttons:MOUSE_EVENT_LBUTTON];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_LEFT
down:true];
case NSEventTypeRightMouseDragged:
- return [self handleMouseEvent:event buttons:MOUSE_EVENT_RBUTTON];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_RIGHT
down:true];
case NSEventTypeOtherMouseDragged:
- return [self handleMouseEvent:event buttons:MOUSE_EVENT_MBUTTON];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_MIDDLE
down:true];
case NSEventTypeLeftMouseUp:
if (!isMouseGrabbed && [self screenContainsPoint:p]) {
/*
@@ -1035,11 +1034,11 @@ - (bool) handleEventLocked:(NSEvent *)event
[self grabMouse];
}
}
- return [self handleMouseEvent:event buttons:0];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_LEFT
down:false];
case NSEventTypeRightMouseUp:
- return [self handleMouseEvent:event buttons:0];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_RIGHT
down:false];
case NSEventTypeOtherMouseUp:
- return [self handleMouseEvent:event buttons:0];
+ return [self handleMouseEvent:event button:INPUT_BUTTON_MIDDLE
down:false];
case NSEventTypeScrollWheel:
/*
* Send wheel events to the guest regardless of window focus.
@@ -1072,7 +1071,7 @@ - (bool) handleEventLocked:(NSEvent *)event
}
}
-- (bool) handleMouseEvent:(NSEvent *)event buttons:(uint32_t)buttons
+- (bool) handleMouseEvent:(NSEvent *)event button:(InputButton)button
down:(bool)down
{
/* Don't send button events to the guest unless we've got a
* mouse grab or window focus. If we have neither then this event
@@ -1081,17 +1080,12 @@ - (bool) handleMouseEvent:(NSEvent *)event
buttons:(uint32_t)buttons
* call below. We definitely don't want to pass that click through
* to the guest.
*/
- if ((isMouseGrabbed || [[self window] isKeyWindow]) &&
- (last_buttons != buttons)) {
- static uint32_t bmap[INPUT_BUTTON__MAX] = {
- [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
- [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
- [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON
- };
- qemu_input_update_buttons(dcl.con, bmap, last_buttons, buttons);
- last_buttons = buttons;
+ if (!isMouseGrabbed && ![[self window] isKeyWindow]) {
+ return false;
}
+ qemu_input_queue_btn(dcl.con, button, down);
+
return [self handleMouseEvent:event];
}
--
2.43.2
- [PATCH v12 00/10] ui/cocoa: Use NSWindow's ability to resize, Akihiko Odaki, 2024/02/24
- [PATCH v12 01/10] ui/cocoa: Split [-QemuCocoaView handleEventLocked:], Akihiko Odaki, 2024/02/24
- [PATCH v12 02/10] ui/cocoa: Immediately call [-QemuCocoaView handleMouseEvent:buttons:], Akihiko Odaki, 2024/02/24
- [PATCH v12 03/10] ui/cocoa: Release specific mouse buttons,
Akihiko Odaki <=
- [PATCH v12 04/10] ui/cocoa: Scale with NSView instead of Core Graphics, Akihiko Odaki, 2024/02/24
- [PATCH v12 05/10] ui/cocoa: Fix pause label coordinates, Akihiko Odaki, 2024/02/24
- [PATCH v12 06/10] ui/cocoa: Let the platform toggle fullscreen, Akihiko Odaki, 2024/02/24
- [PATCH v12 07/10] ui/cocoa: Remove normalWindow, Akihiko Odaki, 2024/02/24
- [PATCH v12 08/10] ui/cocoa: Make window resizable, Akihiko Odaki, 2024/02/24
- [PATCH v12 09/10] ui/cocoa: Call console_select() with the BQL, Akihiko Odaki, 2024/02/24