> Hi
>
> On Mon, Jul 17, 2023 at 4:53 PM Gao,Shiyuan <gaoshiyuan@baidu.com> wrote:
>
> > > > > >
> > > > > So move the guest mouse pointer to (0, 0) of the screen when connect
> > the
> > > > > > VNC, and then move the mouse pointer to the cursor of VNC(absolute
> > > > > > coordinates are also relative coordinates).
> > > > > >
> > > > > >
> > > > > It's hardly a solution, you still have no clue what will be the guest
> > > > mouse
> > > > > position.
> > > >
> > > > We have no clue what will be the guest mouse position, we can move the
> > > > guest
> > > > mouse to (0,0) each connect the VNC. Now, the cursor of VNC will be the
> > > > relative coordinates. In a way, this is a quirk to know the guest mouse
> > > > position.
> > > >
> > >
> > > There is no guarantee the guest pointer will be at (0,0) though, and that
> > > doesn't explain how that would help. Which client are you using? Are you
> > > drawing the guest cursor? This can't be done currently with the lack of a
> > > message to tell the guest mouse position. (moving / sync-ing the client
> > > cursor position would be even worse in many ways)
> >
> > Sorry, my description isn't accurate.
> >
> > When connect the vnc server,
> > vnc_connect
> > -> vs->last_x = -1;
> > -> vs->last_y = -1;
> >
> > move client cursor to vnc screen,
> > vnc_client_io
> > ->vnc_client_read
> > ->protocol_client_msg
> > ->pointer_event(x,y)
> > -> qemu_input_queue_rel(con, INPUT_AXIS_X, 0 - width);
> > -> qemu_input_queue_rel(con, INPUT_AXIS_Y, 0 - height);
> > -> x=0,y=0
> > -> vs->last_x = x;vs->last_y = y;
> > -> qemu_input_event_sync // this will inform the guest move
> > to (0, 0)
> >
> > the next event,
> > ->pointer_event(x,y)
> > -> qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x);
> > -> qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x);
> > -> qemu_input_event_sync // this will inform the guest from
> > (0,0) move to (x,y),
> > // the
> > client cursor and guest mouse will sync.
> >
>
> Actually, it will be ( x - vs->last_x, y - vs->last_y), not necessarily (x,
> y), unless you also set last_x = 0 / last_y = 0.
yes, set last_x = 0 / last_y = 0 and only the first time enter pointer_event.
if (vs->last_x != -1) {
qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x);
qemu_input_queue_rel(con, INPUT_AXIS_Y, y - vs->last_y);
+ } else {
+ qemu_input_queue_rel(con, INPUT_AXIS_X, 0 - width);
+ qemu_input_queue_rel(con, INPUT_AXIS_Y, 0 - height);
+ x = 0;
+ y = 0;
}
vs->last_x = x;
vs->last_y = y;
>
> But even then, there is no guarantee the guest position will be a x/y...
>
Emmm, compared to the current implementation, it is at least getting closer.
The current state is simply unbearable.
> It's been implemented on Linux VM for a long while (first in userspace,
> then in kernel since ~2015). But I don't know about the Windows support, it
> looks like you need a driver such as provided by VMWave, but it seems
> closed-source... At this point it's probably better to use virtio-input,
> which has open-source/free windows drivers.
Thanks, I tried install vmmouse driver in windows success and reboot. However 'info mice' as
follows and don't have vmmouse (absolute).
* Mouse #2: QEMU PS/2 Mouse
The guest mouse isn't sync with client cursor...
Look if you have "dev: vmmouse, id " in "info qtree" or set -machine vmport=on.