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[PATCH 47/47] build-sys: fix crlf-ending C code


From: Michael Tokarev
Subject: [PATCH 47/47] build-sys: fix crlf-ending C code
Date: Wed, 8 Mar 2023 19:57:50 +0300

From: Marc-André Lureau <marcandre.lureau@redhat.com>

On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character 
[-Werror]

Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
(cherry picked from commit e2c4012bc35894d60e54bd077ceaaae565d43c15)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
---
 meson.build              |  2 +-
 scripts/shaderinclude.pl | 16 ----------------
 scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++
 3 files changed, 27 insertions(+), 17 deletions(-)
 delete mode 100644 scripts/shaderinclude.pl
 create mode 100644 scripts/shaderinclude.py

diff --git a/meson.build b/meson.build
index 5c6b5a1c75..b88867ca9d 100644
--- a/meson.build
+++ b/meson.build
@@ -2777,7 +2777,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found())
 genh += configure_file(output: 'config-host.h', configuration: 
config_host_data)
 
 hxtool = find_program('scripts/hxtool')
-shaderinclude = find_program('scripts/shaderinclude.pl')
+shaderinclude = find_program('scripts/shaderinclude.py')
 qapi_gen = find_program('scripts/qapi-gen.py')
 qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
                      meson.current_source_dir() / 'scripts/qapi/commands.py',
diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl
deleted file mode 100644
index cd3bb40b12..0000000000
--- a/scripts/shaderinclude.pl
+++ /dev/null
@@ -1,16 +0,0 @@
-#!/usr/bin/env perl
-use strict;
-use warnings;
-
-my $file = shift;
-open FILE, "<", $file or die "open $file: $!";
-my $name = $file;
-$name =~ s|.*/||;
-$name =~ s/[-.]/_/g;
-print "static GLchar ${name}_src[] =\n";
-while (<FILE>) {
-    chomp;
-    printf "    \"%s\\n\"\n", $_;
-}
-print "    \"\\n\";\n";
-close FILE;
diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py
new file mode 100644
index 0000000000..ab2aade2cd
--- /dev/null
+++ b/scripts/shaderinclude.py
@@ -0,0 +1,26 @@
+#!/usr/bin/env python3
+#
+# Copyright (C) 2023 Red Hat, Inc.
+#
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+import sys
+import os
+
+
+def main(args):
+    file_path = args[1]
+    basename = os.path.basename(file_path)
+    varname = basename.replace('-', '_').replace('.', '_')
+
+    with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as 
stdout:
+        with open(file_path, "r", encoding='utf-8') as file:
+            print(f'static GLchar {varname}_src[] =', file=stdout)
+            for line in file:
+                line = line.rstrip()
+                print(f'    "{line}\\n"', file=stdout)
+            print('    "\\n";', file=stdout)
+
+
+if __name__ == '__main__':
+    sys.exit(main(sys.argv))
-- 
2.30.2




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