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[PATCH v2 0/3] UI fixups
From: |
Alexander Orzechowski |
Subject: |
[PATCH v2 0/3] UI fixups |
Date: |
Tue, 21 Dec 2021 19:10:48 -0500 |
Some UI fixups including one revert.
I have some things that I want to have a discussion about. Fullscreen mode
will always distort the virtual console. Is this behavior we really want? If we
get rid of this, we can combine scale_x and scale_y into a single variable
and simplify things a little bit.
Also just from looking around a little bit in ui/gtk-egl.c the code
seems super broken regarding the virtual console rendering in the correct place.
I'm unable to test those code paths so I haven't touched it for now.
Changes in v2:
- Dropped patch 2, I couldn't figure out what to colour the bike shed
- Fixed incorrect rendering when gtk/gl is using scanout_mode
Alexander Orzechowski (3):
ui: Use allocated size instead of window size
ui: Revert: "fix incorrect pointer position on highdpi with gtk"
ui: Fix gtk/gl when the scaled virtual console does not fit the window
ui/gtk-gl-area.c | 34 +++++++++++++++++++++++++++++-----
ui/gtk.c | 30 +++++++++++-------------------
2 files changed, 40 insertions(+), 24 deletions(-)
--
2.34.1
- [PATCH v2 0/3] UI fixups,
Alexander Orzechowski <=