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Re: [PATCH v2 0/3] target/arm: Add sve-default-vector-length cpu propert


From: Andrew Jones
Subject: Re: [PATCH v2 0/3] target/arm: Add sve-default-vector-length cpu property
Date: Mon, 26 Jul 2021 17:00:56 +0200

On Mon, Jul 26, 2021 at 01:42:45PM +0100, Peter Maydell wrote:
> On Fri, 23 Jul 2021 at 21:34, Richard Henderson
> <richard.henderson@linaro.org> wrote:
> >
> > This is intended to resolve #482.
> >
> > Changes for v2:
> >   * Split out length bounding fix to new patch.
> >   * Use byte units for sve-default-vector-length.
> >   * Support undocumented -1 "maximum".
> >   * Add documentation.
> 
> I'm going to apply this to target-arm.next with the following
> docs tweak squashed into patch 3:
> 
> diff --git a/docs/system/arm/cpu-features.rst 
> b/docs/system/arm/cpu-features.rst
> index 4ff36cc83f0..7b97df442aa 100644
> --- a/docs/system/arm/cpu-features.rst
> +++ b/docs/system/arm/cpu-features.rst
> @@ -379,11 +379,14 @@ example's (1), (4), and (6) exhibit recommended
> uses of the properties.
>  SVE User-mode Default Vector Length Property
>  --------------------------------------------
> 
> -For qemu-aarch64, the cpu property `sve-default-vector-length=N` is
> +For qemu-aarch64, the cpu property ``sve-default-vector-length=N`` is
>  defined to mirror the Linux kernel parameter file
> -`/proc/sys/abi/sve_default_vector_length`.  The default length, `N`,
> -is in units of bytes and must be between 16 and 8192.
> +``/proc/sys/abi/sve_default_vector_length``.  The default length, ``N``,
> +is in units of bytes and must be between 16 and 8192.
>  If not specified, the default vector length is 64.
> 
>  If the default length is larger than the maximum vector length enabled
> -with `sve<N>` properties, the actual vector length will be reduced.
> +with ``sve<N>`` properties, the actual vector length will be reduced.
> +
> +If this property is set to ``-1`` then the default vector length
> +is set to the maximum possible length.

This file is full of single backtick usage. Isn't it better to stay
consistent? Or do we need a patch that converts all the rest now?

Thanks,
drew

> 
> thanks
> -- PMM
> 




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