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Re: [PATCH] opengl: Do not convert format with glTexImage2D on OpenGL ES


From: Gerd Hoffmann
Subject: Re: [PATCH] opengl: Do not convert format with glTexImage2D on OpenGL ES
Date: Fri, 19 Feb 2021 15:14:46 +0100

On Fri, Feb 19, 2021 at 06:48:03PM +0900, Akihiko Odaki wrote:
> OpenGL ES does not support conversion from the given data format
> to the internal format with glTexImage2D.
> 
> Use the given data format as the internal format, and ignore
> the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the
> format contains alpha channels.

Hmm.  Do you know what effect this has performance-wise?
Is it maybe useful to not convert for desktop gl too?

take care,
  Gerd




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