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Re: [PATCH] softfloat,m68k: disable floatx80_invalid_encoding() for m68k
From: |
Alex Bennée |
Subject: |
Re: [PATCH] softfloat,m68k: disable floatx80_invalid_encoding() for m68k |
Date: |
Mon, 06 Jul 2020 17:58:49 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux) |
Laurent Vivier <laurent@vivier.eu> writes:
> According to the comment, this definition of invalid encoding is given
> by intel developer's manual, and doesn't comply with 680x0 FPU.
>
> With m68k, the explicit integer bit can be zero in the case of:
> - zeros (exp == 0, mantissa == 0)
> - denormalized numbers (exp == 0, mantissa != 0)
> - unnormalized numbers (exp != 0, exp < 0x7FFF)
> - infinities (exp == 0x7FFF, mantissa == 0)
> - not-a-numbers (exp == 0x7FFF, mantissa != 0)
>
> For infinities and NaNs, the explicit integer bit can be either one or
> zero.
>
> The IEEE 754 standard does not define a zero integer bit. Such a number
> is an unnormalized number. Hardware does not directly support
> denormalized and unnormalized numbers, but implicitly supports them by
> trapping them as unimplemented data types, allowing efficient conversion
> in software.
>
> See "M68000 FAMILY PROGRAMMER’S REFERENCE MANUAL",
> "1.6 FLOATING-POINT DATA TYPES"
>
> We will implement in the m68k TCG emulator the FP_UNIMP exception to
> trap into the kernel to normalize the number. In case of linux-user,
> the number will be normalized by QEMU.
>
> Signed-off-by: Laurent Vivier <laurent@vivier.eu>
Apologies for the private reply, was using my fallback tooling while
email was down and that doesn't automatically include the group address.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
By all means take it via the m68k tree.
> ---
> include/fpu/softfloat.h | 24 ++++++++++++++++++++++++
> 1 file changed, 24 insertions(+)
>
> diff --git a/include/fpu/softfloat.h b/include/fpu/softfloat.h
> index 16ca697a73b7..f6eda4ca8e6c 100644
> --- a/include/fpu/softfloat.h
> +++ b/include/fpu/softfloat.h
> @@ -791,7 +791,31 @@ static inline bool floatx80_unordered_quiet(floatx80 a,
> floatx80 b,
>
> *----------------------------------------------------------------------------*/
> static inline bool floatx80_invalid_encoding(floatx80 a)
> {
> +#if defined(TARGET_M68K)
> +
> /*-------------------------------------------------------------------------
> + | With m68k, the explicit integer bit can be zero in the case of:
> + | - zeros (exp == 0, mantissa == 0)
> + | - denormalized numbers (exp == 0, mantissa != 0)
> + | - unnormalized numbers (exp != 0, exp < 0x7FFF)
> + | - infinities (exp == 0x7FFF, mantissa == 0)
> + | - not-a-numbers (exp == 0x7FFF, mantissa != 0)
> + |
> + | For infinities and NaNs, the explicit integer bit can be either one or
> + | zero.
> + |
> + | The IEEE 754 standard does not define a zero integer bit. Such a number
> + | is an unnormalized number. Hardware does not directly support
> + | denormalized and unnormalized numbers, but implicitly supports them by
> + | trapping them as unimplemented data types, allowing efficient
> conversion
> + | in software.
> + |
> + | See "M68000 FAMILY PROGRAMMER’S REFERENCE MANUAL",
> + | "1.6 FLOATING-POINT DATA TYPES"
> +
> *------------------------------------------------------------------------*/
> + return false;
> +#else
> return (a.low & (1ULL << 63)) == 0 && (a.high & 0x7FFF) != 0;
> +#endif
> }
>
> #define floatx80_zero make_floatx80(0x0000, 0x0000000000000000LL)
--
Alex Bennée