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Re: [PATCH v8 11/12] python/qemu: Add ConsoleSocket for optional use in


From: Philippe Mathieu-Daudé
Subject: Re: [PATCH v8 11/12] python/qemu: Add ConsoleSocket for optional use in QEMUMachine
Date: Sun, 31 May 2020 13:22:45 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.5.0

On 5/29/20 10:34 PM, Robert Foley wrote:
> We add the ConsoleSocket object, which has a socket interface
> and which will consume all arriving characters on the
> socket, placing them into an in memory buffer.
> This will also provide those chars via recv() as
> would a regular socket.
> ConsoleSocket also has the option of dumping
> the console bytes to a log file.
> 
> We also give QEMUMachine the option of using ConsoleSocket
> to drain and to use for logging console to a file.
> By default QEMUMachine does not use ConsoleSocket.
> 
> This is added in preparation for use by basevm.py in a later commit.
> This is a workaround we found was needed for basevm.py since
> there is a known issue where QEMU will hang waiting
> for console characters to be consumed.
> 
> Cc: Eduardo Habkost <ehabkost@redhat.com>
> Cc: Cleber Rosa <crosa@redhat.com>
> Signed-off-by: Robert Foley <robert.foley@linaro.org>
> Reviewed-by: Peter Puhov <peter.puhov@linaro.org>
> Acked-by: Alex Bennée <alex.bennee@linaro.org>
> ---
>  python/qemu/console_socket.py | 118 ++++++++++++++++++++++++++++++++++
>  python/qemu/machine.py        |  23 +++++--
>  2 files changed, 137 insertions(+), 4 deletions(-)
>  create mode 100644 python/qemu/console_socket.py
> 
> diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py
> new file mode 100644
> index 0000000000..2fe1c20d64
> --- /dev/null
> +++ b/python/qemu/console_socket.py
> @@ -0,0 +1,118 @@
> +#!/usr/bin/env python3
> +#
> +# This python module implements a ConsoleSocket object which is
> +# designed always drain the socket itself, and place
> +# the bytes into a in memory buffer for later processing.
> +#
> +# Optionally a file path can be passed in and we will also
> +# dump the characters to this file for debug.
> +#
> +# Copyright 2020 Linaro
> +#
> +# Authors:
> +#  Robert Foley <robert.foley@linaro.org>
> +#
> +# This code is licensed under the GPL version 2 or later.  See
> +# the COPYING file in the top-level directory.
> +#
> +import asyncore
> +import socket
> +import threading
> +import io
> +import os
> +import sys
> +from collections import deque
> +import time
> +import traceback
> +
> +class ConsoleSocket(asyncore.dispatcher):
> +
> +    def __init__(self, address, file=None):
> +        self._recv_timeout_sec = 300
> +        self._buffer = deque()
> +        self._asyncore_thread = None
> +        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
> +        self._sock.connect(address)
> +        self._logfile = None
> +        if file:
> +            self._logfile = open(file, "w")
> +        asyncore.dispatcher.__init__(self, sock=self._sock)
> +        self._thread_start()
> +        self._open = True

Please set _open before starting the thread (invert last 2 lines).

> +
> +    def _thread_start(self):
> +        """Kick off a thread to wait on the asyncore.loop"""
> +        if self._asyncore_thread is not None:
> +            return
> +        self._asyncore_thread = threading.Thread(target=asyncore.loop,
> +                                                 kwargs={'timeout':1})
> +        self._asyncore_thread.daemon = True
> +        self._asyncore_thread.start()
> +
> +    def handle_close(self):
> +        """redirect close to base class"""
> +        # Call the base class close, but not self.close() since
> +        # handle_close() occurs in the context of the thread which
> +        # self.close() attempts to join.
> +        asyncore.dispatcher.close(self)
> +
> +    def close(self):
> +        """Close the base object and wait for the thread to terminate"""
> +        if self._open:
> +            self._open = False
> +            asyncore.dispatcher.close(self)
> +            if self._asyncore_thread is not None:
> +                thread, self._asyncore_thread = self._asyncore_thread, None
> +                thread.join()
> +            if self._logfile:
> +                self._logfile.close()
> +                self._logfile = None
> +
> +    def handle_read(self):
> +        """process arriving characters into in memory _buffer"""
> +        try:
> +            data = asyncore.dispatcher.recv(self, 1)
> +            # latin1 is needed since there are some chars
> +            # we are receiving that cannot be encoded to utf-8
> +            # such as 0xe2, 0x80, 0xA6.
> +            string = data.decode("latin1")
> +        except:
> +            print("Exception seen.")
> +            traceback.print_exc()
> +            return
> +        if self._logfile:
> +            self._logfile.write("{}".format(string))
> +            self._logfile.flush()
> +        for c in string:
> +            self._buffer.append(c)

           self._buffer.extend(string) ?

> +
> +    def recv(self, n=1):

Please make a sleep_delay_s argument:

       def recv(self, n=1, sleep_delay_s=0.1):

> +        """Return chars from in memory buffer"""
> +        start_time = time.time()
> +        while len(self._buffer) < n:
> +            time.sleep(0.1)

               time.sleep(sleep_delay_s)

> +            elapsed_sec = time.time() - start_time
> +            if elapsed_sec > self._recv_timeout_sec:
> +                raise socket.timeout
> +        chars = ''.join([self._buffer.popleft() for i in range(n)])
> +        # We choose to use latin1 to remain consistent with
> +        # handle_read() and give back the same data as the user would
> +        # receive if they were reading directly from the
> +        # socket w/o our intervention.
> +        return chars.encode("latin1")
> +
> +    def set_blocking(self):
> +        """Maintain compatibility with socket API"""
> +        pass
> +
> +    def settimeout(self, seconds):
> +        """Set current timeout on recv"""
> +        self._recv_timeout_sec = seconds
> +
> +class ByteBuffer(deque):
> +    """Simple in memory buffer with read/write interface"""
> +    def write(self, bytes):
> +        for i in bytes:
> +            self.append(i)

           self.extend(bytes) ?

However 'bytes' seems a reserved keyword.

> +    def read(self, n):
> +        return ''.join([self.popleft() for i in range(n)])
> diff --git a/python/qemu/machine.py b/python/qemu/machine.py
> index b9a98e2c86..ee9c337f55 100644
> --- a/python/qemu/machine.py
> +++ b/python/qemu/machine.py
> @@ -24,6 +24,7 @@ import subprocess
>  import shutil
>  import socket
>  import tempfile
> +from qemu.console_socket import ConsoleSocket
>  
>  from . import qmp
>  
> @@ -71,7 +72,8 @@ class QEMUMachine(object):
>  
>      def __init__(self, binary, args=None, wrapper=None, name=None,
>                   test_dir="/var/tmp", monitor_address=None,
> -                 socket_scm_helper=None, sock_dir=None):
> +                 socket_scm_helper=None, sock_dir=None,
> +                 drain_console=False, console_log=None):
>          '''
>          Initialize a QEMUMachine
>  
> @@ -82,6 +84,9 @@ class QEMUMachine(object):
>          @param test_dir: where to create socket and log file
>          @param monitor_address: address for QMP monitor
>          @param socket_scm_helper: helper program, required for send_fd_scm()
> +        @param sock_dir: where to create socket (overrides test_dir for sock)
> +        @param console_log: (optional) path to console log file
> +        @param drain_console: (optional) True to drain console socket to 
> buffer
>          @note: Qemu process is not started until launch() is used.
>          '''
>          if args is None:
> @@ -118,6 +123,12 @@ class QEMUMachine(object):
>          self._console_address = None
>          self._console_socket = None
>          self._remove_files = []
> +        self._console_log_path = console_log
> +        if self._console_log_path:
> +            # In order to log the console, buffering needs to be enabled.
> +            self._drain_console = True
> +        else:
> +            self._drain_console = drain_console
>  
>          # just in case logging wasn't configured by the main script:
>          logging.basicConfig()
> @@ -568,7 +579,11 @@ class QEMUMachine(object):
>          Returns a socket connected to the console
>          """
>          if self._console_socket is None:
> -            self._console_socket = socket.socket(socket.AF_UNIX,
> -                                                 socket.SOCK_STREAM)
> -            self._console_socket.connect(self._console_address)
> +            if self._drain_console:
> +                self._console_socket = ConsoleSocket(self._console_address,
> +                                                    
> file=self._console_log_path)
> +            else:
> +                self._console_socket = socket.socket(socket.AF_UNIX,
> +                                                     socket.SOCK_STREAM)
> +                self._console_socket.connect(self._console_address)
>          return self._console_socket
> 

Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>




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