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[PATCH 0/3] tcg: Improve vector tail clearing
From: |
Richard Henderson |
Subject: |
[PATCH 0/3] tcg: Improve vector tail clearing |
Date: |
Sat, 18 Apr 2020 08:56:48 -0700 |
Something I noticed while looking at AdvSIMD dumps, while
testing changes common with SVE2.
If we're going to load a zero into a vector register for
clearing the high bits of the SVE register, we might as
well use that zero to store the 8 bytes at the top of the
AdvSIMD register as well.
Output assembly goes from e.g.
00: 48 c7 85 08 10 00 00 00 movq $0x0,0x1008(%rbp)
00 00 00
0b: c5 f9 ef c0 vpxor %xmm0,%xmm0,%xmm0
0f: c5 fe 7f 85 10 10 00 00 vmovdqu %ymm0,0x1010(%rbp)
17: c5 fa 7f 85 30 10 00 00 vmovdqu %xmm0,0x1030(%rbp)
to
00: c5 f9 ef c0 vpxor %xmm0,%xmm0,%xmm0
04: c5 f9 d6 85 08 10 00 00 vmovq %xmm0,0x1008(%rbp)
0c: c5 fe 7f 85 10 10 00 00 vmovdqu %ymm0,0x1010(%rbp)
14: c5 fa 7f 85 30 10 00 00 vmovdqu %xmm0,0x1030(%rbp)
Saves a few bytes now, and more when we can do better with
loading constants into registers, where we can share the
vpxor between instructions.
The target/arm patches are not aided by the tcg patch, but
are not dependent on it.
r~
Richard Henderson (3):
tcg: Improve vector tail clearing
target/arm: Use tcg_gen_gvec_mov for clear_vec_high
target/arm: Use clear_vec_high more effectively
target/arm/translate-a64.c | 69 ++++++++++++++++++--------------
tcg/tcg-op-gvec.c | 82 +++++++++++++++++++++++++++++---------
2 files changed, 101 insertions(+), 50 deletions(-)
--
2.20.1
- [PATCH 0/3] tcg: Improve vector tail clearing,
Richard Henderson <=