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[PATCH v2 1/3] dsoundaudio: fix never-ending playback loop
From: |
Volker Rümelin |
Subject: |
[PATCH v2 1/3] dsoundaudio: fix never-ending playback loop |
Date: |
Sun, 5 Apr 2020 09:50:15 +0200 |
Currently the DirectSound backend fails to stop audio playback
in dsound_enable_out(). To detect a lost buffer condition
dsound_get_status_out() incorrectly uses the error code
DSERR_BUFFERLOST instead of flag DSBSTATUS_BUFFERLOST as a mask
and returns with an error. As a result dsound_enable_out()
returns early and doesn't stop playback.
To reproduce the bug start qemu on a Windows host with
-soundhw pcspk -audiodev dsound,id=audio0. On the guest
FreeDOS 1.2 command line enter beep. The image Day 1 - F-Bird
from the QEMU Advent Calendar 2018 shows the bug as well.
Buglink: https://bugs.launchpad.net/qemu/+bug/1699628
Signed-off-by: Volker Rümelin <address@hidden>
---
audio/dsoundaudio.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/audio/dsoundaudio.c b/audio/dsoundaudio.c
index bd57082a8d..9e621c8899 100644
--- a/audio/dsoundaudio.c
+++ b/audio/dsoundaudio.c
@@ -279,7 +279,7 @@ static int dsound_get_status_out (LPDIRECTSOUNDBUFFER dsb,
DWORD *statusp,
return -1;
}
- if (*statusp & DSERR_BUFFERLOST) {
+ if (*statusp & DSBSTATUS_BUFFERLOST) {
dsound_restore_out(dsb, s);
return -1;
}
--
2.16.4