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[PULL 04/38] replay: check other timers for icount limit

From: Paolo Bonzini
Subject: [PULL 04/38] replay: check other timers for icount limit
Date: Wed, 8 Jan 2020 13:32:21 +0100

From: Pavel Dovgalyuk <address@hidden>

Record/replay can stall when there are no virtual devices that generate
events - it just uses all the time for vCPU thread. Therefore main loop
has to wait too much for the vCPU thread, because they are synchronized
in rr mode.
This patch does not let creating too long vCPU executions without
interrupting to main loop. It checks realtime timers that always exits
to control user input.

Signed-off-by: Pavel Dovgalyuk <address@hidden>
Signed-off-by: Paolo Bonzini <address@hidden>
 cpus.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/cpus.c b/cpus.c
index b472378..be2d655 100644
--- a/cpus.c
+++ b/cpus.c
@@ -1316,6 +1316,10 @@ static int64_t tcg_get_icount_limit(void)
         deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+        /* Check realtime timers, because they help with input processing */
+        deadline = qemu_soonest_timeout(deadline,
+                qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
+                                           QEMU_TIMER_ATTR_ALL));
         /* Maintain prior (possibly buggy) behaviour where if no deadline
          * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than

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