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RE: QEMU for Qualcomm Hexagon - KVM Forum talk and code available


From: Taylor Simpson
Subject: RE: QEMU for Qualcomm Hexagon - KVM Forum talk and code available
Date: Tue, 5 Nov 2019 16:32:38 +0000

Hi Aleksandar,

 

Thank you – We’re glad you enjoyed the talk.

 

One point of clarification on SIMD in Hexagon.  What we refer to as the “scalar” core does have some SIMD operations.  Register pairs are 8 bytes, and there are several SIMD instructions.  The example we showed in the talk included a VADDH instruction.  It treats the register pair as 4 half-words and does a vector add.  Then there are the Hexagon Vector eXtensions (HVX) instructions that operate on 128-byte vectors.  There is a wide variety of instructions in this set.  As you mentioned, some of them are pure SIMD and others are very complex.

 

For the helper generator, the vast majority of these are implemented with helpers.  There are only 2 vector instructions in the scalar core that have a TCG override, and all of the HVX instructions are implemented with helpers.  If you are interested in a deeper dive, see below.

 

Alessandro and Niccolo can comment on the flex/bison implementation.

 

Thanks,

Taylor

 

 

Now for the deeper dive in case anyone is interested.  Look at the genptr.c file in target/hexagon.

 

The first vector instruction that is with an override is A6_vminub_RdP.  It does a byte-wise comparison of two register pairs and sets a predicate register indicating whether the byte in the left or right operand is greater.  Here is the TCG code.

#define fWRAP_A6_vminub_RdP(GENHLPR, SHORTCODE) \

{ \

    TCGv BYTE = tcg_temp_new(); \

    TCGv left = tcg_temp_new(); \

    TCGv right = tcg_temp_new(); \

    TCGv tmp = tcg_temp_new(); \

    int i; \

    tcg_gen_movi_tl(PeV, 0); \

    tcg_gen_movi_i64(RddV, 0); \

    for (i = 0; i < 8; i++) { \

        fGETUBYTE(i, RttV); \

        tcg_gen_mov_tl(left, BYTE); \

        fGETUBYTE(i, RssV); \

        tcg_gen_mov_tl(right, BYTE); \

        tcg_gen_setcond_tl(TCG_COND_GT, tmp, left, right); \

        fSETBIT(i, PeV, tmp); \

        fMIN(tmp, left, right); \

        fSETBYTE(i, RddV, tmp); \

    } \

    tcg_temp_free(BYTE); \

    tcg_temp_free(left); \

    tcg_temp_free(right); \

    tcg_temp_free(tmp); \

}

 

The second instruction is S2_vsplatrb.  It takes the byte from the operand and replicates it 4 times into the destination register.  Here is the TCG code.

#define fWRAP_S2_vsplatrb(GENHLPR, SHORTCODE) \

{ \

    TCGv tmp = tcg_temp_new(); \

    int i; \

    tcg_gen_movi_tl(RdV, 0); \

    tcg_gen_andi_tl(tmp, RsV, 0xff); \

    for (i = 0; i < 4; i++) { \

        tcg_gen_shli_tl(RdV, RdV, 8); \

        tcg_gen_or_tl(RdV, RdV, tmp); \

    } \

    tcg_temp_free(tmp); \

}

 

 

From: Aleksandar Markovic <address@hidden>
Sent: Monday, November 4, 2019 6:05 PM
To: Taylor Simpson <address@hidden>
Cc: address@hidden; Alessandro Di Federico <address@hidden>; address@hidden; Niccolò Izzo <address@hidden>
Subject: Re: QEMU for Qualcomm Hexagon - KVM Forum talk and code available

 

CAUTION: This email originated from outside of the organization.



On Friday, October 25, 2019, Taylor Simpson <address@hidden> wrote:

We would like inform the you that we will be doing a talk at the KVM Forum next week on QEMU for Qualcomm Hexagon.  Alessandro Di Federico, Niccolo Izzo, and I have been working independently on implementations of the Hexagon target.  We plan to merge the implementations, have a community review, and ultimately have Hexagon be an official target in QEMU.  Our code is available at the links below.

https://github.com/revng/qemu-hexagon

https://github.com/quic/qemu

If anyone has any feedback on the code as it stands today or guidance on how best to prepare it for review, please let us know.

 

 

Hi, Taylor, Niccolo (and Alessandro too).

 

I didn't have a chance to take a look at neither the code nor the docs, but I did attend you presentation at KVM Forum, and I found it superb and attractive, one of the best on the conference, if not the very best.

 

I just have a couple of general questions:

 

- Regarding the code you plan to upstream, are all SIMD instructions implemented via tcg API, or perhaps some of them remain being implemented using helpers?

 

- Most of SIMD instructions can be viewed simply as several paralel elementary operations. However, for a given SIMD instruction set, usually not all of them fit into this pattern. For example, "horizontal add" (addind data elements from the same SIMD register), various "pack/unpack/interleave/merge" operations, and more general "shuffle/permute" operations as well (here I am not sure which of these are included in Hexagon SIMD set, but there must be some). How did you deal with them?

 

- What were the most challenging Hexagon SIMD instructions you came accross while developing your solution?

 

Sincerely,

Aleksandar

 

 

 

 

Thanks,

Taylor


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