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Re: [Qemu-devel] [PATCH for-4.1? 1/2] stellaris_input: Fix vmstate descr


From: Peter Maydell
Subject: Re: [Qemu-devel] [PATCH for-4.1? 1/2] stellaris_input: Fix vmstate description of buttons field
Date: Fri, 26 Jul 2019 10:52:05 +0100

On Thu, 25 Jul 2019 at 18:40, Philippe Mathieu-Daudé <address@hidden> wrote:
>
> On 7/25/19 7:02 PM, Dr. David Alan Gilbert wrote:
> > * Peter Maydell (address@hidden) wrote:
> >> gamepad_state::buttons is a pointer to an array of structs,
> >> not an array of structs, so should be declared in the vmstate
> >> with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we
> >> corrupt memory on incoming migration.
> >>
> >> We bump the vmstate version field as the easiest way to
> >> deal with the migration break, since migration wouldn't have
> >> worked reliably before anyway.
> >>
> >> Signed-off-by: Peter Maydell <address@hidden>
> >
> > OK, it would be great to change num_buttons to uint32_t and make that a
> > UINT32 at some point;  it's hard to press negative buttons.
>
> Since the version is incremented, now seems to be a good time.

...except this patch is for 4.1 and we've already done rc2,
so it's not really an ideal time to put in code cleanups...

thanks
-- PMM



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