[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-devel] [PATCH] build-sys: do no support modules on Windows

From: Daniel P . Berrangé
Subject: Re: [Qemu-devel] [PATCH] build-sys: do no support modules on Windows
Date: Thu, 18 Jul 2019 13:49:28 +0100
User-agent: Mutt/1.12.0 (2019-05-25)

On Thu, Jul 18, 2019 at 04:04:13PM +0400, Marc-André Lureau wrote:
> Our module system does not support Windows, because it relies on
> resolving symbols from the main executable.
> If there is enough interest in supporting modules on Windows, we could
> generate an import library for the executable and link with it:
> https://stackoverflow.com/questions/15454968/dll-plugin-that-uses-functions-defined-in-the-main-executable
> However, there is a small chicken egg problem, since the executable
> link and exports extra symbols needed by the library...

The "solution" to that would presumably be to put everything into a
library, and the executable merely becomes trivial main() that calls
a "runme" function in the library. It is kind of ugly though as we
would need a separate library for each system emulator executable.

Just ignoring modules on Windows looks like the prudent solution.

> Signed-off-by: Marc-André Lureau <address@hidden>
> ---
>  configure | 7 ++++++-
>  1 file changed, 6 insertions(+), 1 deletion(-)

Reviewed-by: Daniel P. Berrangé <address@hidden>

|: https://berrange.com      -o-    https://www.flickr.com/photos/dberrange :|
|: https://libvirt.org         -o-            https://fstop138.berrange.com :|
|: https://entangle-photo.org    -o-    https://www.instagram.com/dberrange :|

reply via email to

[Prev in Thread] Current Thread [Next in Thread]