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Re: [Qemu-devel] [PATCH v3 5/6] monitor: adding info tb and tbs to monit


From: Vanderson Martins do Rosario
Subject: Re: [Qemu-devel] [PATCH v3 5/6] monitor: adding info tb and tbs to monitor
Date: Sun, 7 Jul 2019 23:51:26 -0300

Markus,

Thank you for your comments! Based on your questions and suggestions of
writing a more complete explanation in my commits, I decided to start to
describe our whole work on the wiki:
https://wiki.qemu.org/Internships/ProjectIdeas/TCGCodeQuality
I will update and expand it weekly, so I can link and cite it in future
patches to give a better whole vision for anyone interested.

Btw, thank you for your QMP tips, I will discuss with Alex how to address
it in our approach.

[]'s
Vanderson M. Rosario


On Sat, Jul 6, 2019 at 3:09 AM Markus Armbruster <address@hidden> wrote:

> Cc: Marc-André, who has patches that might be useful here.
>
> Alex Bennée <address@hidden> writes:
>
> > Markus Armbruster <address@hidden> writes:
> >
> >> vandersonmr <address@hidden> writes:
> >>
> > <snip>
> >
> > I'll leave Vanderson to address your other comments.
> >
> >>
> >> Debugging commands are kind of borderline.  Debugging is commonly a
> >> human activity, where HMP is just fine.  However, humans create tools to
> >> assist with their activities, and then QMP is useful.  While I wouldn't
> >> encourage HMP-only for the debugging use case, I wouldn't veto it.
> >>
> >> Your (overly terse!) commit message and help texts make me guess the
> >> commands are for gathering statistics.  Statistics can have debugging
> >> uses.  But they often have non-debugging uses as well.  What use cases
> >> can you imagine for these commands?
> >
> > So this is all really aimed at making TCG go faster - but before we can
> > make it go faster we need better tools for seeing where the time is
> > being spent and examining the code that we generate. So I expect the
> > main users of this functionality will be QEMU developers.
> >
> > That said I can see a good rationale for supporting QMP because it is
> > more amenable to automation. However this is early days so I would
> > caution about exposing this stuff too early least we bake in a woolly
> > API.
>
> Development tools should exempt themselves from QMP's interface
> stability promise: prefix the command names with 'x-'.
>
> > The other wrinkle is we do have to take control of the emulator to
> > safely calculate some of the numbers we output. This essentially means
> > the HMP commands are asynchronous - we kick of safe work which waits
> > until all vCPU threads are stopped before we go through the records and
> > add up numbers. This is fine for the HMP because we just output to the
> > monitor FD when we are ready. I assume for QMP commands there is more
> > housekeeping to do? Can QMP commands wait for a response to be
> > calculated by another thread? Are there any existing commands that have
> > to support this sort of pattern?
>
> Let me clarify "synchronous" to avoid confusion.
>
> Both QMP and HMP commands are synchronous protocols in the sense that
> commands are executed one after the other, without overlap.  When a
> client sends multiple commands, it can assume that each one starts only
> after the previous one completed.
>
> Both HMP and QMP commands execute synchronously in the sense that the
> command runs to completion without ever yielding the thread.  Any
> blocking operations put the thread to sleep (but see below).
>
> HMP runs in the main thread.  Putting the main thread to sleep is
> generally undesirable.
>
> QMP used to run in the main thread, too.  Nowadays, the QMP core runs in
> an I/O thread shared by all monitors, and dispatches commands to the
> main thread.  Moving command execution out of the main thread as well
> requires careful review of the command's code for hidden assumptions.
> Major project.
>
> Fine print: OOB commands are a special case, but I doubt you want to
> know more.
>
> Fine print: certain character devices can't support use of an I/O
> thread; QMP runs in the main thread then.  The ones you want to use with
> QMP all support I/O threads.
>
> You wrote "we kick of safe work which waits until all vCPU threads are
> stopped before we go through the records and add up numbers [...] we
> just output to the monitor FD".  Does this mean the HMP command kicks
> off the work, terminates, and some time later something else prints
> results to the monitor?  How much later?
>
> If "later" is actually "soon", for a suitable value of "soon",
> Marc-André's work on "asynchronous" QMP might be pertinent.  I put
> "asynchronous" in scare quotes, because of the confusion it has caused.
> My current understanding (Marc-André, please correct me if wrong): it
> lets QMP commands to block without putting their thread to sleep.  It
> does not make QMP an asynchronous protocol.
>
> If "later" need not be "soon", read on.
>
> In QMP, there are two established ways to do potentially long-running
> work.  Both ways use a command that kicks off the work, then terminates
> without waiting for it to complete.
>
> The first way is traditional: pair the kick off command with a query
> command and optionally an event.
>
> When the work completes, it fires off the event.  The event is broadcast
> to all QMP monitors (we could implement unicast if we have a compelling
> use case).
>
> The query command reports whether the work has completed, and if yes,
> the work's results, if any.
>
> You need the event if you want to avoid polling.
>
> Even with an event, you still need a query command.  If your management
> application loses its QMP connection temporarily, you can miss the
> event.  You want to poll on reconnect, with the query command.
>
> If more than one instance of the work can be pending at any one time,
> event and query need to identify the instance somehow.  This is
> completely ad hoc.
>
> The second way is a full-blown "job".  This provides more control: you
> can cancel, pause, resume, ...  It also provides a job ID.  More
> featureful and more structured.
>
> Jobs have grown out of block jobs.  I'd love to see some uses outside
> the block subsystem.
>
> Hope this helps!
>


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