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Re: [Qemu-devel] How do we do user input bitmap properties?
From: |
Dr. David Alan Gilbert |
Subject: |
Re: [Qemu-devel] How do we do user input bitmap properties? |
Date: |
Wed, 15 May 2019 11:59:44 +0100 |
User-agent: |
Mutt/1.11.4 (2019-03-13) |
* Dave Martin (address@hidden) wrote:
> On Wed, May 15, 2019 at 09:15:20AM +0100, Andrew Jones wrote:
> > On Tue, May 14, 2019 at 03:32:13PM +0200, Markus Armbruster wrote:
> > > Syntax that can support such growth would be nice.
> > >
> > > To grow a single unsigned number, we can make it wider (but we don't
> > > have infrastructure for numbers wider than 64 bits), or we can add more
> > > numbers (but under what name?).
> > >
> > > Dotted keys syntax could grow more easily, but it's rather awkward.
> > >
> > > Looking more closely at your "[PATCH 11/13] target/arm/cpu64: max cpu:
> > > Introduce sve-vls-map"... your syntax reflects your data structure:
> > > property "sve-vls-map" is of type uint64_t, and interpreted as bit set.
> > > This data type would have to grow, too.
> > >
> > > We could make widen the integer property (but we don't have
> > > infrastructure for integer properties wider than 64 bits), or we can
> > > turn it into an array of integers (compatibility?), or we can add more
> > > properties to hold the additional integers (yet another silly way to
> > > represent a list/array of integers).
> > >
> > > I'm not asking you to complicate things just to future-proof this. Just
> > > pause and think whether you can pick a data type that's similarly
> > > convenient now, and easier to grow.
> > >
> > > Then pick an external syntax for this data type. You may have to pick a
> > > reasonable compromise between ease of implementation and ease of use.
> >
> > Widening the integer property sounds good to me. I just hadn't thought of
> > it (implementation tunnel vision affecting my user interface design).
> > Andrea also mentioned that as a possibility in a reply to the series. I
> > think we can leave the property as a uint64_t right now and then, when/if
> > it needs to expand past 64 bits we can change the property to a string
> > and start parsing arbitrarily large integers from it. The internal state,
> > 'uint64_t sve_vls_map' can easily be changed to a 'uint64_t sve_vls_map[]'
> > at that point too. How's that sound?
>
> Having an arbitrary-width integer should work.
>
> It will suck a bit for the common case of sparse vector length support
>
> 0x8000000000000000800000008000808b
>
> (= [ 1, 2, 4, 8, 16, 32, 64, 128 ] quadwords)
You could allow _'s as a readability feature just to allow you to see
boundaries.
0x8000_0000_0000_0000_8000_0000_8000_808b
(Some might suggest IPv6 address syntax but I could never read that).
Dave
--
Dr. David Alan Gilbert / address@hidden / Manchester, UK
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrew Jones, 2019/05/13
- Re: [Qemu-devel] How do we do user input bitmap properties?, Igor Mammedov, 2019/05/14
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrew Jones, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Igor Mammedov, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrew Jones, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrea Bolognani, 2019/05/23
- Re: [Qemu-devel] How do we do user input bitmap properties?, Eduardo Habkost, 2019/05/24
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrea Bolognani, 2019/05/27
- Re: [Qemu-devel] How do we do user input bitmap properties?, Eduardo Habkost, 2019/05/27
- Re: [Qemu-devel] How do we do user input bitmap properties?, Dave Martin, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Dr. David Alan Gilbert, 2019/05/15