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[Qemu-devel] [PULL 3/3] virtio-gpu: clear command and fence queues on re


From: Gerd Hoffmann
Subject: [Qemu-devel] [PULL 3/3] virtio-gpu: clear command and fence queues on reset
Date: Mon, 18 Mar 2019 14:26:20 +0100

It was never correct to not clear them.  Due to commit "3912e66a3feb
virtio-vga: fix reset." this became more obvious though.  The virtio
rings get properly reset now, and trying to process the stale commands
will trigger an assert in the virtio core.

Signed-off-by: Gerd Hoffmann <address@hidden>
Reviewed-by: Marc-André Lureau <address@hidden>
Message-id: address@hidden
---
 hw/display/virtio-gpu.c | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/hw/display/virtio-gpu.c b/hw/display/virtio-gpu.c
index fbd8d908ad32..9e37e0ac96b7 100644
--- a/hw/display/virtio-gpu.c
+++ b/hw/display/virtio-gpu.c
@@ -1356,6 +1356,7 @@ static void virtio_gpu_reset(VirtIODevice *vdev)
 {
     VirtIOGPU *g = VIRTIO_GPU(vdev);
     struct virtio_gpu_simple_resource *res, *tmp;
+    struct virtio_gpu_ctrl_command *cmd;
     int i;
 
     g->enable = 0;
@@ -1372,6 +1373,19 @@ static void virtio_gpu_reset(VirtIODevice *vdev)
         g->scanout[i].ds = NULL;
     }
 
+    while (!QTAILQ_EMPTY(&g->cmdq)) {
+        cmd = QTAILQ_FIRST(&g->cmdq);
+        QTAILQ_REMOVE(&g->cmdq, cmd, next);
+        g_free(cmd);
+    }
+
+    while (!QTAILQ_EMPTY(&g->fenceq)) {
+        cmd = QTAILQ_FIRST(&g->fenceq);
+        QTAILQ_REMOVE(&g->fenceq, cmd, next);
+        g->inflight--;
+        g_free(cmd);
+    }
+
 #ifdef CONFIG_VIRGL
     if (g->use_virgl_renderer) {
         if (g->renderer_blocked) {
-- 
2.18.1




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