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Re: [Qemu-devel] [PATCH]gtk-egl: Blend cursor buffer within a scaled vie
From: |
Gerd Hoffmann |
Subject: |
Re: [Qemu-devel] [PATCH]gtk-egl: Blend cursor buffer within a scaled viewport |
Date: |
Thu, 24 Jan 2019 13:07:52 +0100 |
User-agent: |
NeoMutt/20180716 |
> diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
> index 3fc656a..63ffc2d 100644
> --- a/include/ui/egl-helpers.h
> +++ b/include/ui/egl-helpers.h
> @@ -28,6 +28,8 @@ void egl_fb_read(void *dst, egl_fb *src);
> void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool
> flip);
> void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool
> flip,
> int x, int y);
> +void egl_texture_blend2(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool
> flip,
> + int x, int y, int w, int h);
Why do you add egl_texture_blend2()?
How about adding scale_{x,y} parameters to egl_texture_blend() instead?
> + vc->gfx.scale_x * vc->gfx.cursor_fb.width,
> + vc->gfx.scale_x * vc->gfx.cursor_fb.height);
^ this should be y I guess ?
cheers,
Gerd