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Re: [Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context f
From: |
Elie Tournier |
Subject: |
Re: [Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context for virglrenderer. |
Date: |
Fri, 20 Apr 2018 10:32:53 +0100 |
User-agent: |
Mutt/1.9.5 (2018-04-13) |
On Fri, Apr 13, 2018 at 02:58:39PM +0100, Elie Tournier wrote:
> Hi,
>
Hello,
Humble ping.
This series is unreviewed.
BR,
Elie
> v2: Rebase on top of master
> v3: Fix the json format (Eric Blake)
> Move DisplayOptions from ui/sdl2.c to include/ui/sdl2.h (Gerd Hoffmann)
> Fix a comparison issue (Gerd Hoffmann)
>
> Currently, virglrenderer [1] support OpenGL ES 2.0 on the guest side
> and OpenGL ES 3.0 on the host side.
> Thanks to this work, we are able to run QEMU on system that only support
> OpenGL ES.
>
> The support of OpenGL ES 3.0 on the guest is limited.
> We are working on it, so stay tune!
> For the most curious of you, the development branch is available on
> our gitlab instance [2].
>
> In order to use this feature in QEMU, we need to create an OpenGL ES context.
> This is possible thanks to the following option `-display sdl,gl=es`.
>
> Have a nice day,
> Elie
>
> [1] https://cgit.freedesktop.org/virglrenderer
> [2] https://gitlab.collabora.com/virgl-es/virglrenderer-gles/tree/hacks
>
> Elie Tournier (3):
> qapi: Parameter gl of DisplayType now accept an enum
> sdl: Move DisplayOptions global to sdl2_console
> sdl: Allow OpenGL ES context creation
>
> include/ui/sdl2.h | 1 +
> qapi/ui.json | 20 +++++++++++++++++++-
> qemu-options.hx | 2 +-
> ui/sdl2-gl.c | 19 +++++++++++++++++--
> ui/sdl2.c | 10 +++++-----
> vl.c | 14 +++++++++-----
> 6 files changed, 52 insertions(+), 14 deletions(-)
>
> --
> 2.17.0
>