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Re: [Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context f


From: Elie Tournier
Subject: Re: [Qemu-devel] [PATCH v3 0/3] Use SDL to create an OpenGL ES context for virglrenderer.
Date: Fri, 20 Apr 2018 10:32:53 +0100
User-agent: Mutt/1.9.5 (2018-04-13)

On Fri, Apr 13, 2018 at 02:58:39PM +0100, Elie Tournier wrote:
> Hi,
> 
Hello,

Humble ping.
This series is unreviewed.

BR,
Elie

> v2: Rebase on top of master
> v3: Fix the json format (Eric Blake)
>     Move DisplayOptions from ui/sdl2.c to include/ui/sdl2.h (Gerd Hoffmann)
>     Fix a comparison issue (Gerd Hoffmann)
> 
> Currently, virglrenderer [1] support OpenGL ES 2.0 on the guest side
> and OpenGL ES 3.0 on the host side.
> Thanks to this work, we are able to run QEMU on system that only support 
> OpenGL ES.
> 
> The support of OpenGL ES 3.0 on the guest is limited.
> We are working on it, so stay tune!
> For the most curious of you, the development branch is available on
> our gitlab instance [2].
> 
> In order to use this feature in QEMU, we need to create an OpenGL ES context.
> This is possible thanks to the following option `-display sdl,gl=es`.
> 
> Have a nice day,
> Elie
> 
> [1] https://cgit.freedesktop.org/virglrenderer
> [2] https://gitlab.collabora.com/virgl-es/virglrenderer-gles/tree/hacks
> 
> Elie Tournier (3):
>   qapi: Parameter gl of DisplayType now accept an enum
>   sdl: Move DisplayOptions global to sdl2_console
>   sdl: Allow OpenGL ES context creation
> 
>  include/ui/sdl2.h |  1 +
>  qapi/ui.json      | 20 +++++++++++++++++++-
>  qemu-options.hx   |  2 +-
>  ui/sdl2-gl.c      | 19 +++++++++++++++++--
>  ui/sdl2.c         | 10 +++++-----
>  vl.c              | 14 +++++++++-----
>  6 files changed, 52 insertions(+), 14 deletions(-)
> 
> -- 
> 2.17.0
> 



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