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Re: [Qemu-devel] [PATCH v2 0/2] Use SDL to create an OpenGL ES context f


From: no-reply
Subject: Re: [Qemu-devel] [PATCH v2 0/2] Use SDL to create an OpenGL ES context for virglrenderer.
Date: Tue, 10 Apr 2018 05:13:59 -0700 (PDT)

Hi,

This series seems to have some coding style problems. See output below for
more information:

Type: series
Message-id: address@hidden
Subject: [Qemu-devel] [PATCH v2 0/2] Use SDL to create an OpenGL ES context for 
virglrenderer.

=== TEST SCRIPT BEGIN ===
#!/bin/bash

BASE=base
n=1
total=$(git log --oneline $BASE.. | wc -l)
failed=0

git config --local diff.renamelimit 0
git config --local diff.renames True
git config --local diff.algorithm histogram

commits="$(git log --format=%H --reverse $BASE..)"
for c in $commits; do
    echo "Checking PATCH $n/$total: $(git log -n 1 --format=%s $c)..."
    if ! git show $c --format=email | ./scripts/checkpatch.pl --mailback -; then
        failed=1
        echo
    fi
    n=$((n+1))
done

exit $failed
=== TEST SCRIPT END ===

Updating 3c8cf5a9c21ff8782164d1def7f44bd888713384
From https://github.com/patchew-project/qemu
   1e7e92e2ef..fb4fe32d5b  master     -> master
 * [new tag]               patchew/address@hidden -> patchew/address@hidden
Auto packing the repository in background for optimum performance.
See "git help gc" for manual housekeeping.
Switched to a new branch 'test'
fa8911b71b sdl: Allow OpenGL ES context creation
6bbe6ad468 qapi: Parameter gl of DisplayType now accept an enum

=== OUTPUT BEGIN ===
Checking PATCH 1/2: qapi: Parameter gl of DisplayType now accept an enum...
Checking PATCH 2/2: sdl: Allow OpenGL ES context creation...
WARNING: line over 80 characters
#44: FILE: ui/sdl2-gl.c:143:
+    if (scon->gl_mode ==  DISPLAYGL_MODE_ON || scon->gl_mode == 
DISPLAYGL_MODE_CORE)

ERROR: suspect code indent for conditional statements (4, 7)
#44: FILE: ui/sdl2-gl.c:143:
+    if (scon->gl_mode ==  DISPLAYGL_MODE_ON || scon->gl_mode == 
DISPLAYGL_MODE_CORE)
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,

ERROR: suspect code indent for conditional statements (4, 7)
#47: FILE: ui/sdl2-gl.c:146:
+    else if (scon->gl_mode == DISPLAYGL_MODE_ES)
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,

ERROR: suspect code indent for conditional statements (4, 7)
#58: FILE: ui/sdl2-gl.c:157:
+    if (!ctx && scon->gl_mode == DISPLAYGL_MODE_ON) {
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,

total: 3 errors, 1 warnings, 59 lines checked

Your patch has style problems, please review.  If any of these errors
are false positives report them to the maintainer, see
CHECKPATCH in MAINTAINERS.

=== OUTPUT END ===

Test command exited with code: 1


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