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Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary
From: |
Philippe Mathieu-Daudé |
Subject: |
Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows |
Date: |
Mon, 23 Oct 2017 23:38:16 -0300 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.3.0 |
Hi Jindrich,
This looks like 2 different patches, can you split?
On 10/23/2017 06:07 PM, Jindrich Makovicka wrote:
> ---
> ui/sdl2.c | 41 ++++++++++++++++++++++++++++++-----------
> 1 file changed, 30 insertions(+), 11 deletions(-)
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index aa37b39547..685e4fabec 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -169,10 +169,10 @@ static void sdl_hide_cursor(void)
> return;
> }
>
> - if (qemu_input_is_absolute()) {
> - SDL_ShowCursor(1);
> - SDL_SetCursor(sdl_cursor_hidden);
> - } else {
> + SDL_ShowCursor(SDL_DISABLE);
> + SDL_SetCursor(sdl_cursor_hidden);
> +
> + if (!qemu_input_is_absolute()) {
> SDL_SetRelativeMouseMode(SDL_TRUE);
> }
> }
> @@ -185,14 +185,16 @@ static void sdl_show_cursor(void)
>
> if (!qemu_input_is_absolute()) {
> SDL_SetRelativeMouseMode(SDL_FALSE);
> - SDL_ShowCursor(1);
> - if (guest_cursor &&
> - (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
> - SDL_SetCursor(guest_sprite);
> - } else {
> - SDL_SetCursor(sdl_cursor_normal);
> - }
> }
> +
> + if (guest_cursor &&
> + (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
> + SDL_SetCursor(guest_sprite);
> + } else {
> + SDL_SetCursor(sdl_cursor_normal);
> + }
> +
> + SDL_ShowCursor(SDL_ENABLE);
> }
first patch:
Reviewed-by: Philippe Mathieu-Daudé <address@hidden>
---
second patch:
>
> static void sdl_grab_start(struct sdl2_console *scon)
> @@ -463,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
> int max_x, max_y;
> struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
>
> + if (!qemu_console_is_graphic(scon->dcl.con)) {
> + return;
> + }
> +
> if (qemu_input_is_absolute() || absolute_enabled) {
> int scr_w, scr_h;
> SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
> @@ -490,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
> SDL_MouseButtonEvent *bev;
> struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
>
> + if (!qemu_console_is_graphic(scon->dcl.con)) {
> + return;
> + }
> +
> bev = &ev->button;
> if (!gui_grab && !qemu_input_is_absolute()) {
> if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT)
> {
> @@ -512,6 +522,10 @@ static void handle_mousewheel(SDL_Event *ev)
> SDL_MouseWheelEvent *wev = &ev->wheel;
> InputButton btn;
>
> + if (!qemu_console_is_graphic(scon->dcl.con)) {
> + return;
> + }
> +
> if (wev->y > 0) {
> btn = INPUT_BUTTON_WHEEL_UP;
> } else if (wev->y < 0) {
> @@ -651,6 +665,11 @@ static void sdl_mouse_warp(DisplayChangeListener *dcl,
> int x, int y, int on)
> {
> struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +
> + if (!qemu_console_is_graphic(scon->dcl.con)) {
> + return;
> + }
> +
> if (on) {
> if (!guest_cursor) {
> sdl_show_cursor();
>
Regards,
Phil.
- [Qemu-devel] SDL2 various fixes, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows, Jindrich Makovicka, 2017/10/23
- Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows,
Philippe Mathieu-Daudé <=
- [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates, Jindrich Makovicka, 2017/10/23
- Re: [Qemu-devel] SDL2 various fixes, Philippe Mathieu-Daudé, 2017/10/23