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Re: [Qemu-devel] [PULL 0/4] ui: console+vnc fixes, switch spice to pure
From: |
Peter Maydell |
Subject: |
Re: [Qemu-devel] [PULL 0/4] ui: console+vnc fixes, switch spice to pure opengl with gl=on. |
Date: |
Wed, 28 Sep 2016 09:43:33 -0700 |
On 28 September 2016 at 05:01, Gerd Hoffmann <address@hidden> wrote:
> Hi,
>
> Here is the ui patch queue with two small bug fixes and with pure opengl
> support for spice, i.e. with gl=on we'll render everything (including
> classic DisplaySurfaces) into a opengl texture for dma-buf passing.
>
> please pull,
> Gerd
>
> The following changes since commit 7cfdc02dae0d2ff58c897496cfdbbafc0eda0f3f:
>
> Merge remote-tracking branch 'remotes/mst/tags/for_upstream' into staging
> (2016-09-26 19:47:00 +0100)
>
> are available in the git repository at:
>
>
> git://git.kraxel.org/qemu tags/pull-ui-20160928-1
>
> for you to fetch changes up to d9d2663c336b4ff7af9528f2cd3736791f4c0da5:
>
> ui/vnc-enc-tight: remove switch and have single return (2016-09-28 12:55:09
> +0200)
>
> ----------------------------------------------------------------
> ui: console+vnc fixes, switch spice to pure opengl with gl=on.
>
> ----------------------------------------------------------------
> Alex Bennée (1):
> ui/vnc-enc-tight: remove switch and have single return
>
> Gerd Hoffmann (2):
> console: track gl_block state in QemuConsole
> spice/gl: render DisplaySurface via opengl
>
> Marc-André Lureau (1):
> console: skip same-size resize
Applied, thanks.
-- PMM
- [Qemu-devel] [PULL 0/4] ui: console+vnc fixes, switch spice to pure opengl with gl=on., Gerd Hoffmann, 2016/09/28
- [Qemu-devel] [PULL 1/4] console: skip same-size resize, Gerd Hoffmann, 2016/09/28
- [Qemu-devel] [PULL 3/4] spice/gl: render DisplaySurface via opengl, Gerd Hoffmann, 2016/09/28
- [Qemu-devel] [PULL 2/4] console: track gl_block state in QemuConsole, Gerd Hoffmann, 2016/09/28
- [Qemu-devel] [PULL 4/4] ui/vnc-enc-tight: remove switch and have single return, Gerd Hoffmann, 2016/09/28
- Re: [Qemu-devel] [PULL 0/4] ui: console+vnc fixes, switch spice to pure opengl with gl=on.,
Peter Maydell <=