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[Qemu-devel] [PULL 33/43] hw/display/blizzard: Remove blizzard_template.


From: Peter Maydell
Subject: [Qemu-devel] [PULL 33/43] hw/display/blizzard: Remove blizzard_template.h
Date: Thu, 12 May 2016 14:32:55 +0100

We no longer need to do the "multiply include this header" trick with
blizzard_template.h, and it is only used in a single .c file, so just
put its contents inline in blizzard.c.

Signed-off-by: Peter Maydell <address@hidden>
Reviewed-by: Gerd Hoffmann <address@hidden>
Reviewed-by: Eric Blake <address@hidden>
Message-id: address@hidden
---
 hw/display/blizzard.c          | 79 +++++++++++++++++++++++++++++++++-
 hw/display/blizzard_template.h | 97 ------------------------------------------
 2 files changed, 77 insertions(+), 99 deletions(-)
 delete mode 100644 hw/display/blizzard_template.h

diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c
index af0b51e..cbf07d1 100644
--- a/hw/display/blizzard.c
+++ b/hw/display/blizzard.c
@@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque)
     s->my[1] = 0;
 }
 
-#define DEPTH 32
-#include "blizzard_template.h"
+static void blizzard_draw_line16_32(uint32_t *dest,
+                                    const uint16_t *src, unsigned int width)
+{
+    uint16_t data;
+    unsigned int r, g, b;
+    const uint16_t *end = (const void *) src + width;
+    while (src < end) {
+        data = *src ++;
+        b = (data & 0x1f) << 3;
+        data >>= 5;
+        g = (data & 0x3f) << 2;
+        data >>= 6;
+        r = (data & 0x1f) << 3;
+        data >>= 5;
+        *dest++ = rgb_to_pixel32(r, g, b);
+    }
+}
+
+static void blizzard_draw_line24mode1_32(uint32_t *dest,
+                                         const uint8_t *src, unsigned int 
width)
+{
+    /* TODO: check if SDL 24-bit planes are not in the same format and
+     * if so, use memcpy */
+    unsigned int r[2], g[2], b[2];
+    const uint8_t *end = src + width;
+    while (src < end) {
+        g[0] = *src ++;
+        r[0] = *src ++;
+        r[1] = *src ++;
+        b[0] = *src ++;
+        *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
+        b[1] = *src ++;
+        g[1] = *src ++;
+        *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
+    }
+}
+
+static void blizzard_draw_line24mode2_32(uint32_t *dest,
+                                         const uint8_t *src, unsigned int 
width)
+{
+    unsigned int r, g, b;
+    const uint8_t *end = src + width;
+    while (src < end) {
+        r = *src ++;
+        src ++;
+        b = *src ++;
+        g = *src ++;
+        *dest++ = rgb_to_pixel32(r, g, b);
+    }
+}
+
+/* No rotation */
+static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
+    NULL,
+    /* RGB 5:6:5*/
+    (blizzard_fn_t) blizzard_draw_line16_32,
+    /* RGB 6:6:6 mode 1 */
+    (blizzard_fn_t) blizzard_draw_line24mode1_32,
+    /* RGB 8:8:8 mode 1 */
+    (blizzard_fn_t) blizzard_draw_line24mode1_32,
+    NULL, NULL,
+    /* RGB 6:6:6 mode 2 */
+    (blizzard_fn_t) blizzard_draw_line24mode2_32,
+    /* RGB 8:8:8 mode 2 */
+    (blizzard_fn_t) blizzard_draw_line24mode2_32,
+    /* YUV 4:2:2 */
+    NULL,
+    /* YUV 4:2:0 */
+    NULL,
+    NULL, NULL, NULL, NULL, NULL, NULL,
+};
+
+/* 90deg, 180deg and 270deg rotation */
+static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
+    /* TODO */
+    [0 ... 0xf] = NULL,
+};
 
 static const GraphicHwOps blizzard_ops = {
     .invalidate  = blizzard_invalidate_display,
diff --git a/hw/display/blizzard_template.h b/hw/display/blizzard_template.h
deleted file mode 100644
index ed96092..0000000
--- a/hw/display/blizzard_template.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * QEMU Epson S1D13744/S1D13745 templates
- *
- * Copyright (C) 2008 Nokia Corporation
- * Written by Andrzej Zaborowski <address@hidden>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 or
- * (at your option) version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, see <http://www.gnu.org/licenses/>.
- */
-
-static void blizzard_draw_line16_32(uint32_t *dest,
-                                    const uint16_t *src, unsigned int width)
-{
-    uint16_t data;
-    unsigned int r, g, b;
-    const uint16_t *end = (const void *) src + width;
-    while (src < end) {
-        data = *src ++;
-        b = (data & 0x1f) << 3;
-        data >>= 5;
-        g = (data & 0x3f) << 2;
-        data >>= 6;
-        r = (data & 0x1f) << 3;
-        data >>= 5;
-        *dest++ = rgb_to_pixel32(r, g, b);
-    }
-}
-
-static void blizzard_draw_line24mode1_32(uint32_t *dest,
-                                         const uint8_t *src, unsigned int 
width)
-{
-    /* TODO: check if SDL 24-bit planes are not in the same format and
-     * if so, use memcpy */
-    unsigned int r[2], g[2], b[2];
-    const uint8_t *end = src + width;
-    while (src < end) {
-        g[0] = *src ++;
-        r[0] = *src ++;
-        r[1] = *src ++;
-        b[0] = *src ++;
-        *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
-        b[1] = *src ++;
-        g[1] = *src ++;
-        *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
-    }
-}
-
-static void blizzard_draw_line24mode2_32(uint32_t *dest,
-                                         const uint8_t *src, unsigned int 
width)
-{
-    unsigned int r, g, b;
-    const uint8_t *end = src + width;
-    while (src < end) {
-        r = *src ++;
-        src ++;
-        b = *src ++;
-        g = *src ++;
-        *dest++ = rgb_to_pixel32(r, g, b);
-    }
-}
-
-/* No rotation */
-static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
-    NULL,
-    /* RGB 5:6:5*/
-    (blizzard_fn_t) blizzard_draw_line16_32,
-    /* RGB 6:6:6 mode 1 */
-    (blizzard_fn_t) blizzard_draw_line24mode1_32,
-    /* RGB 8:8:8 mode 1 */
-    (blizzard_fn_t) blizzard_draw_line24mode1_32,
-    NULL, NULL,
-    /* RGB 6:6:6 mode 2 */
-    (blizzard_fn_t) blizzard_draw_line24mode2_32,
-    /* RGB 8:8:8 mode 2 */
-    (blizzard_fn_t) blizzard_draw_line24mode2_32,
-    /* YUV 4:2:2 */
-    NULL,
-    /* YUV 4:2:0 */
-    NULL,
-    NULL, NULL, NULL, NULL, NULL, NULL,
-};
-
-/* 90deg, 180deg and 270deg rotation */
-static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
-    /* TODO */
-    [0 ... 0xf] = NULL,
-};
-- 
1.9.1




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