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Re: [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once


From: Marc-André Lureau
Subject: Re: [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once
Date: Thu, 10 Sep 2015 15:42:29 +0200

Hi

On Thu, Sep 10, 2015 at 3:22 PM, Gerd Hoffmann <address@hidden> wrote:
>> > +    glBindBuffer (GL_ARRAY_BUFFER, 0);
>> > +    glBindVertexArray (0);
>> > +    glDeleteBuffers (1, &buffer);
>> > +
>>
>> extra space before (
>
> Fixed.
>
>> Is the unbinding necessary?
>
> Unbinding?  Do you mam the DeleteBuffers?
>

The glBind..(.., 0)

I think they shouldn't be necessary unless you have some other gl
context sensitive code.

-- 
Marc-André Lureau



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