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[Qemu-devel] [PATCH 2/4] ui: shader.h protect against double inclusion
From: |
Gerd Hoffmann |
Subject: |
[Qemu-devel] [PATCH 2/4] ui: shader.h protect against double inclusion |
Date: |
Tue, 19 May 2015 16:29:19 +0200 |
Signed-off-by: Gerd Hoffmann <address@hidden>
---
include/ui/shader.h | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/include/ui/shader.h b/include/ui/shader.h
index 992cde6..8509596 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -1,3 +1,6 @@
+#ifndef QEMU_SHADER_H
+#define QEMU_SHADER_H
+
#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);
@@ -6,3 +9,5 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar
*src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src);
+
+#endif /* QEMU_SHADER_H */
--
1.8.3.1