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[Qemu-devel] [PATCH 0/4] sdl2: add opengl rendering support


From: Gerd Hoffmann
Subject: [Qemu-devel] [PATCH 0/4] sdl2: add opengl rendering support
Date: Mon, 12 Jan 2015 13:35:22 +0100

  Hi,

Next round of the opengl rendering support patches.

Changes from RfC:
 * new patch #2, adding helper functions to render display surfaces
   as opengl texture.
 * sdl2 opengl code just carries the sdl2-specific bits and calls
   the opengl console helpers added by patch #2.
 * Addressing most (but not yet all) review comments from Max.
 * opengl support is runtime-switchable via '-display sdl,gl={on,off}'.
   Defaults to off atm.

please review,
  Gerd

Gerd Hoffmann (4):
  configure: opengl overhaul
  console: add opengl rendering helper functions
  sdl2: add support for display rendering using opengl.
  sdl2: move SDL_* includes to sdl2.h

 configure                        |  39 ++++++------
 default-configs/lm32-softmmu.mak |   2 +-
 hw/display/Makefile.objs         |   2 +-
 hw/lm32/milkymist-hw.h           |   4 +-
 include/sysemu/sysemu.h          |   1 +
 include/ui/console.h             |  24 ++++++++
 include/ui/sdl2.h                |  17 ++++++
 ui/Makefile.objs                 |   9 +++
 ui/console-gl.c                  | 127 +++++++++++++++++++++++++++++++++++++++
 ui/sdl.c                         |  11 ++++
 ui/sdl2-2d.c                     |  13 ++--
 ui/sdl2-gl.c                     | 107 +++++++++++++++++++++++++++++++++
 ui/sdl2-input.c                  |   6 --
 ui/sdl2.c                        |  73 ++++++++++++++++++----
 vl.c                             |  12 ++++
 15 files changed, 396 insertions(+), 51 deletions(-)
 create mode 100644 ui/console-gl.c
 create mode 100644 ui/sdl2-gl.c

-- 
1.8.3.1




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