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Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and othe
From: |
Gerd Hoffmann |
Subject: |
Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs |
Date: |
Mon, 30 Jun 2014 09:27:54 +0200 |
On Mo, 2014-06-23 at 10:35 +0100, Peter Maydell wrote:
> This set of cocoa UI patches:
> * fixes the completely broken handling of absolute positioning
> (tablet-style) input devices
> * fixes a bug where if the first surface created was the same 640x480
> as the initial window we'd never actually draw it
> * implements support for the -show-cursor command line option
>
> The GTK and SDL UI frontends don't seem to be consistent about how they
> handle mousegrab for absolute-position devices; I followed SDL on the
> basis that it was the older and more established UI. (GTK doesn't
> implement -show-cursor at all, incidentally.)
Series looks sane to me, although I can't claim I fully understand patch
#3, especially the macos x mouse handling internals involved there ...
cheers,
Gerd
- [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs, Peter Maydell, 2014/06/23
- [Qemu-devel] [PATCH 2/4] ui/cocoa: Add utility method to check if point is within window, Peter Maydell, 2014/06/23
- [Qemu-devel] [PATCH 4/4] ui/cocoa: Honour -show-cursor command line option, Peter Maydell, 2014/06/23
- [Qemu-devel] [PATCH 1/4] ui/cocoa: Cope with first surface being same as initial window size, Peter Maydell, 2014/06/23
- [Qemu-devel] [PATCH 3/4] ui/cocoa: Fix handling of absolute positioning devices, Peter Maydell, 2014/06/23
- Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs, Peter Maydell, 2014/06/26
- Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs, Peter Maydell, 2014/06/29
- Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs,
Gerd Hoffmann <=