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Re: [Qemu-devel] [PATCH v4 4/7] Add domain socket communication for vhos
From: |
Michael S. Tsirkin |
Subject: |
Re: [Qemu-devel] [PATCH v4 4/7] Add domain socket communication for vhost-user backend |
Date: |
Mon, 23 Dec 2013 18:39:39 +0200 |
On Fri, Dec 20, 2013 at 03:10:37PM +0100, Mian M. Hamayun wrote:
> From: Antonios Motakis <address@hidden>
>
> Add structures for passing vhost-user messages over a unix domain socket.
> This is the equivalent to the existing vhost-kernel ioctls.
>
> Connect to the named unix domain socket. The system call sendmsg
> is used for communication. To be able to pass file descriptors
> between processes - we use SCM_RIGHTS type in the message control header.
>
> Signed-off-by: Antonios Motakis <address@hidden>
> Signed-off-by: Nikolay Nikolaev <address@hidden>
> ---
> hw/virtio/vhost-backend.c | 167
> ++++++++++++++++++++++++++++++++++++++++++++--
> 1 file changed, 161 insertions(+), 6 deletions(-)
>
> diff --git a/hw/virtio/vhost-backend.c b/hw/virtio/vhost-backend.c
> index 847809f..96d3bf0 100644
> --- a/hw/virtio/vhost-backend.c
> +++ b/hw/virtio/vhost-backend.c
> @@ -14,30 +14,185 @@
> #include <fcntl.h>
> #include <unistd.h>
> #include <sys/ioctl.h>
> +#include <sys/socket.h>
> +#include <sys/un.h>
> +#include <linux/vhost.h>
> +
> +#define VHOST_MEMORY_MAX_NREGIONS 8
> +
> +typedef enum VhostUserRequest {
> + VHOST_USER_NONE = 0,
> + VHOST_USER_GET_FEATURES = 1,
> + VHOST_USER_SET_FEATURES = 2,
> + VHOST_USER_SET_OWNER = 3,
> + VHOST_USER_RESET_OWNER = 4,
> + VHOST_USER_SET_MEM_TABLE = 5,
> + VHOST_USER_SET_LOG_BASE = 6,
> + VHOST_USER_SET_LOG_FD = 7,
> + VHOST_USER_SET_VRING_NUM = 8,
> + VHOST_USER_SET_VRING_ADDR = 9,
> + VHOST_USER_SET_VRING_BASE = 10,
> + VHOST_USER_GET_VRING_BASE = 11,
> + VHOST_USER_SET_VRING_KICK = 12,
> + VHOST_USER_SET_VRING_CALL = 13,
> + VHOST_USER_SET_VRING_ERR = 14,
> + VHOST_USER_NET_SET_BACKEND = 15,
> + VHOST_USER_MAX
> +} VhostUserRequest;
> +
> +typedef struct VhostUserMemoryRegion {
> + __u64 guest_phys_addr;
> + __u64 memory_size;
> + __u64 userspace_addr;
> +} VhostUserMemoryRegion;
> +
> +typedef struct VhostUserMemory {
> + __u32 nregions;
There will be padding here: not a good idea as it will
be different depending on the compiler.
Better add an explicit dummy 32 field here.
> + VhostUserMemoryRegion regions[VHOST_MEMORY_MAX_NREGIONS];
> +} VhostUserMemory;
> +
> +typedef struct VhostUserMsg {
> + VhostUserRequest request;
> +
> + int flags;
Same thing here.
> + union {
> + uint64_t u64;
> + int fd;
> + struct vhost_vring_state state;
> + struct vhost_vring_addr addr;
> + struct vhost_vring_file file;
> +
> + VhostUserMemory memory;
A union of fields of different sizes, this
is likely to leak data from stack.
> + };
> +} VhostUserMsg;
> +
> +static int vhost_user_recv(int fd, VhostUserMsg *msg)
> +{
> + ssize_t r = read(fd, msg, sizeof(VhostUserMsg));
Can't this return EINTR?
> +
> + return (r == sizeof(VhostUserMsg)) ? 0 : -1;
() not needed around == here.
> +}
> +
> +static int vhost_user_send_fds(int fd, const VhostUserMsg *msg, int *fds,
> + size_t fd_num)
> +{
> + int r;
> +
> + struct msghdr msgh;
> + struct iovec iov[1];
> +
> + size_t fd_size = fd_num * sizeof(int);
> + char control[CMSG_SPACE(fd_size)];
> + struct cmsghdr *cmsg;
> +
> + memset(&msgh, 0, sizeof(msgh));
> + memset(control, 0, sizeof(control));
> +
> + /* set the payload */
> + iov[0].iov_base = (void *) msg;
Don't put space after ).
> + iov[0].iov_len = sizeof(VhostUserMsg);
> +
> + msgh.msg_iov = iov;
> + msgh.msg_iovlen = 1;
> +
> + if (fd_num) {
> + msgh.msg_control = control;
> + msgh.msg_controllen = sizeof(control);
> +
> + cmsg = CMSG_FIRSTHDR(&msgh);
> +
> + cmsg->cmsg_len = CMSG_LEN(fd_size);
> + cmsg->cmsg_level = SOL_SOCKET;
> + cmsg->cmsg_type = SCM_RIGHTS;
> + memcpy(CMSG_DATA(cmsg), fds, fd_size);
> + } else {
> + msgh.msg_control = 0;
> + msgh.msg_controllen = 0;
> + }
> +
> + do {
> + r = sendmsg(fd, &msgh, 0);
> + } while (r < 0 && errno == EINTR);
Won't this block, making guest unavailable,
if server is slow in consuming our messages?
> +
> + if (r < 0) {
> + fprintf(stderr, "Failed to send msg(%d), reason: %s\n",
> + msg->request, strerror(errno));
Don't use fprintf for error messages, they might not
be seen by management.
> + } else {
> + r = 0;
> + }
> +
> + return r;
> +}
>
> static int vhost_user_call(struct vhost_dev *dev, unsigned long int request,
> void *arg)
> {
> + int fd = dev->control;
> + VhostUserMsg msg;
> + int result = 0, need_reply = 0;
> + int fds[VHOST_MEMORY_MAX_NREGIONS];
> + size_t fd_num = 0;
> +
> assert(dev->vhost_ops->backend_type == VHOST_BACKEND_TYPE_USER);
> - fprintf(stderr, "vhost_user_call not implemented\n");
>
> - return -1;
> + switch (request) {
> + default:
> + fprintf(stderr, "vhost-user trying to send unhandled ioctl\n");
> + return -1;
> + break;
> + }
> +
> + result = vhost_user_send_fds(fd, &msg, fds, fd_num);
I don't get it.
So msg is sent without being initialized?
> +
> + if (!result && need_reply) {
> + result = vhost_user_recv(fd, &msg);
> + if (!result) {
> + switch (request) {
> + default:
> + break;
> + }
What does this mean?
> + }
> + }
> +
> + return result;
> }
>
> static int vhost_user_init(struct vhost_dev *dev, const char *devpath)
> {
> + int fd = -1;
> + struct sockaddr_un un;
> + size_t len;
> +
> assert(dev->vhost_ops->backend_type == VHOST_BACKEND_TYPE_USER);
> - fprintf(stderr, "vhost_user_init not implemented\n");
>
> - return -1;
> + /* Create the socket */
> + fd = socket(AF_UNIX, SOCK_STREAM, 0);
> + if (fd == -1) {
> + perror("socket");
> + return -1;
> + }
> +
> + un.sun_family = AF_UNIX;
> + strcpy(un.sun_path, devpath);
> +
> + len = sizeof(un.sun_family) + strlen(devpath);
> +
> + /* Connect */
> + if (connect(fd, (struct sockaddr *) &un, len) == -1) {
> + perror("connect");
> + return -1;
> + }
> +
Just connect and start using then?
This protocol does not look well thought out.
What if you want to extend some messages in the
future? Change it in some ways?
> + dev->control = fd;
> +
> + return fd;
> }
>
> static int vhost_user_cleanup(struct vhost_dev *dev)
> {
> assert(dev->vhost_ops->backend_type == VHOST_BACKEND_TYPE_USER);
> - fprintf(stderr, "vhost_user_cleanup not implemented\n");
>
> - return -1;
> + return close(dev->control);
> }
>
> static const VhostOps user_ops = {
> --
> 1.8.3.2
- [Qemu-devel] [PATCH v4 0/7] Vhost and vhost-net support for userspace based backends, Mian M. Hamayun, 2013/12/20
- [Qemu-devel] [PATCH v4 1/7] Convert -mem-path to QemuOpts and add prealloc, share and unlink properties, Mian M. Hamayun, 2013/12/20
- [Qemu-devel] [PATCH v4 2/7] Decouple vhost from kernel interface, Mian M. Hamayun, 2013/12/20
- [Qemu-devel] [PATCH v4 3/7] Add vhost-user skeleton, Mian M. Hamayun, 2013/12/20
- [Qemu-devel] [PATCH v4 4/7] Add domain socket communication for vhost-user backend, Mian M. Hamayun, 2013/12/20
- Re: [Qemu-devel] [PATCH v4 4/7] Add domain socket communication for vhost-user backend,
Michael S. Tsirkin <=
- [Qemu-devel] [PATCH v4 5/7] Add vhost-user calls implementation, Mian M. Hamayun, 2013/12/20
- [Qemu-devel] [PATCH v4 6/7] Add new vhost-user netdev backend, Mian M. Hamayun, 2013/12/20
- [Qemu-devel] [PATCH v4 7/7] Add vhost-user reconnection, Mian M. Hamayun, 2013/12/20