qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-devel] [PATCH v2 2/4] tcg/optimize: fix known-zero bits optimi


From: Richard Henderson
Subject: Re: [Qemu-devel] [PATCH v2 2/4] tcg/optimize: fix known-zero bits optimization
Date: Sat, 07 Dec 2013 06:54:17 +1300
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.1.0

On 09/10/2013 05:27 AM, Aurelien Jarno wrote:
> Known-zero bits optimization is a great idea that helps to generate more
> optimized code. However the current implementation only works in very few
> cases as the computed mask is not saved.
> 
> Fix this to make it really working.
> 
> Cc: Richard Henderson <address@hidden>
> Cc: Paolo Bonzini <address@hidden>
> Signed-off-by: Aurelien Jarno <address@hidden>
> ---
>  tcg/optimize.c |    8 +++++++-
>  1 file changed, 7 insertions(+), 1 deletion(-)

Reviewed-by: Richard Henderson <address@hidden>


r~



reply via email to

[Prev in Thread] Current Thread [Next in Thread]