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Re: [Qemu-devel] dataplane, thread and gpu stuff
From: |
Stefan Hajnoczi |
Subject: |
Re: [Qemu-devel] dataplane, thread and gpu stuff |
Date: |
Mon, 18 Nov 2013 16:03:40 +0100 |
User-agent: |
Mutt/1.5.21 (2010-09-15) |
On Mon, Nov 18, 2013 at 02:52:53PM +1000, Dave Airlie wrote:
> So after talking to a few people at kvm forum I think the GPU code
> should probably use the dataplane stuff from the outset,
>
> The main advantages I think this gives me is being able to dequeue
> objects from the vq from a thread and send irq vectors from there as
> well.
>
> Though since it appears the dataplane stuff is kvm specific (at least
> the irq handling), I was wondering how I should deal with fallbacks
> for non-kvm operation, and quite how much falling back I need to do.
>
> Can I still use the dataplane/vring code from the normal bottom half
> handlers or do I have to write separate code for both situations.
As of today, there are still two vring implementations in
hw/virtio/virtio.c and hw/virtio/dataplane/vring.c. This means it isn't
clean and easy to integrate into a new device yet. Existing dataplane
devices basically take advantage of the fact that the non-dataplane
version sets up the device before I/O.
Paolo can give you details on the latest thread-safe memory API stuff
and whether it's already usable for virtio.
Regarding irqfd, we could emulate it in TCG using an EventNotifier
(eventfd). At that point I think it's no longer kvm-specific.
Stefan