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Re: [Qemu-devel] [PATCH V11 1/5] throttle: Add a new throttling API impl
From: |
Benoît Canet |
Subject: |
Re: [Qemu-devel] [PATCH V11 1/5] throttle: Add a new throttling API implementing continuous leaky bucket. |
Date: |
Mon, 2 Sep 2013 12:16:12 +0200 |
User-agent: |
Mutt/1.5.21 (2010-09-15) |
> If op_size is non-zero, iops limits are merely a fixed proportion of bps
> limits, which means the lower set of the two is applied and the higher
> skipped.
> I understand the amazon uses op_size like accounting for big IO requests, but
> we don't do it condionally on io size or anything here, so that once user sets
> op_size, it simply kicks either bps_{,rd,wr} or iops_{,rd,wr} out the game, is
> that true?
It will combine with iops_{,rd,wr}.
Best regards
Benoît
[Qemu-devel] [PATCH V11 2/5] throttle: Add units tests, Benoît Canet, 2013/09/01
[Qemu-devel] [PATCH V11 3/5] block: Enable the new throttling code in the block layer., Benoît Canet, 2013/09/01
[Qemu-devel] [PATCH V11 4/5] block: Add support f or throttling burst max in QMP and the command line., Benoît Canet, 2013/09/01
[Qemu-devel] [PATCH V11 5/5] block: Add iops_si ze to do the iops accounting for a given io size., Benoît Canet, 2013/09/01