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Re: [Qemu-devel] [PATCH 0/2] tcg/arm: Implement movcond_i32
From: |
Peter Maydell |
Subject: |
Re: [Qemu-devel] [PATCH 0/2] tcg/arm: Implement movcond_i32 |
Date: |
Fri, 12 Oct 2012 18:07:45 +0100 |
On 26 September 2012 19:48, Peter Maydell <address@hidden> wrote:
> These patches implement movcond_i32 for the ARM TCG backend; we
> emit "mov dst, v2; cmp c1, c2; movcc dst, v1". We could have
> done this with a pair of conditional movs, but (a) this is not
> actually any shorter (b) it means we don't get the common TCG
> code doing the work of avoiding "mov reg to itself" (c) conditional
> moves aren't quite as free as they used to be on the ARM7.
Ping?
-- PMM
- Re: [Qemu-devel] [PATCH 0/2] tcg/arm: Implement movcond_i32,
Peter Maydell <=