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Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other o
From: |
Peter Maydell |
Subject: |
Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out |
Date: |
Mon, 30 Jul 2012 16:30:56 +0100 |
On 30 July 2012 16:18, Blue Swirl <address@hidden> wrote:
> I think even this is not fully accurate description of the VGA
> insanity, because if the host display happens to use BGR pixel format
> instead of RGB, there may be more byte shuffling, but not in all
> cases: compare vga_draw_line24() to vga_draw_line32() in
> vga_template.h.
It seems conceptually the wrong layer to have these be done
by the individual device models (similarly there's a bunch of
pixel twiddling done in hw/pl110_template.h). It would be nicer
if this was done by some generic layer instead so the device
model just said "this is a 32 bit BGR framebuffer"...
-- PMM
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, (continued)
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, Alon Levy, 2012/07/31
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, Benjamin Herrenschmidt, 2012/07/30
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, Anthony Liguori, 2012/07/30
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, Benjamin Herrenschmidt, 2012/07/30
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, Alon Levy, 2012/07/30
Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, Blue Swirl, 2012/07/30
- Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out,
Peter Maydell <=
Re: [Qemu-devel] Cirrus bugs vs endian: how two bugs cancel each other out, ronnie sahlberg, 2012/07/31