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Re: [Qemu-devel] [RFC] QEMU Object Model
From: |
Anthony Liguori |
Subject: |
Re: [Qemu-devel] [RFC] QEMU Object Model |
Date: |
Thu, 21 Jul 2011 09:49:52 -0500 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.17) Gecko/20110516 Lightning/1.0b2 Thunderbird/3.1.10 |
On 07/21/2011 08:38 AM, Avi Kivity wrote:
On 07/21/2011 04:20 PM, Anthony Liguori wrote:
static TypeInfo tcp_server_type_info = {
.name = TYPE_TCP_SERVER,
.parent = TYPE_SOCKET_SERVER,
.instance_size = sizeof(TcpServer),
.instance_init = tcp_server_init,
.class_init = tcp_server_class_init,
};
How do the properties become registered? Ah, I see you do have to
register them. You'd have to do the same in C++, but it would be a lot
simpler and type-safer (you can use pointers to members, for example,
and avoid getter/setters where unnecessary).
See git://git.codemonkey.ws/kvm++.git
It's exactly the same object model, but in C++. Some things are nicer,
some things are not nicer. It's not quite a slam dunk.
But what really concerned me about it was that I quickly realized that
it was going to be mostly write-only code. The C++ tricks that you need
to do to make it all work well are extremely obscure. It requires
template meta-programming, every obscure detail about partial
specialization, etc.
And it's really not that much nicer than the C version. The problem
with C++ is that even though the type system is much, much nicer, it
still doesn't have introspection or decorators. These two things would
be the killer feature for doing the sort of things we need to do and is
really where most of the ugliness comes from.
There is quite a lot of boilerplate - around half the code of tcp.[ch].
It may be simple to create a new type to the author of the framework,
but I doubt it would be simple to others. There would be a lot of
cut'n'paste.
Yup. That's the price you pay for using C over C++. But the ratio is
only true for simple types. Complex types (look at chrdrv.h), the ratio
is much lower.
static void register_backends(void)
{
type_register_static(&tcp_server_type_info);
}
device_init(register_backends);
C++ doesn't reduce this significantly. The big advantage of an
approach like this is that its dirt-simple to integrate incrementally.
Converting the entire character device layer will only take a few days.
Wouldn't it be dirt simple in C++ as well?
Not incrementally IMHO.
BTW, take at look at http://repo.or.cz/w/qemu/aliguori.git/blob/qdev2:/qsh
Part of my thinking here is that the few monitor commands we need to
work with plugs end up being 90% of what we do today. For instance, all
of the chardev commands get mapped to generic commands:
chardev_add/-chardev -> plug_add
chardev_del -> plug_del
query-chardev -> plug_list base=chardev
The same is true for blockdev, netdev, and eventually all of the device
model.
All of the complexity around reading command lines and config files
should be done in a python front end. qsh is an ad-hoc attempt at
doing exactly that. There is already an import command that handles a
git-style command line file.
We can change the language first.
My view is roughly this:
1) introduce type system and update build system
2) convert each backend, add compatibility handlers to preserve existing
monitor commands and command line arguments. deprecate everything to be
removed in qemu 2.0.
3) introduce a new front end written in Python that only works with the
plug interfaces
4) convert the device model. compatibility will be hard to maintain but
I think it's doable.
5) declare qemu 2.0, remove all of the compatibility stuff, and
potentially move it to a new python script for legacy usage.
At this point, qemu would no longer be an executable that was directly
invoked by a user. They would use a wrapper script to provide the
functionality of today's qemu. Management software could launch the
daemon on their own.
C++ doesn't eliminate any of these steps. IMHO, it doesn't tremendously
simplify any of these steps either.
I think *good* C++ could provide some value by eliminating the
possibility of buffer overflows, use-after-free, memory-leaks, etc. But
that's icing on the cake.
I don't ever see the device model being written in something other than
C/C++ too. Having a GC in the VCPU thread would be a major issue IMHO.
Regards,
Anthony Liguori
- [Qemu-devel] [RFC] QEMU Object Model, Anthony Liguori, 2011/07/19
- Message not available
- Message not available
- Re: [Qemu-devel] [RFC] QEMU Object Model, Avi Kivity, 2011/07/21
- Re: [Qemu-devel] [RFC] QEMU Object Model, Anthony Liguori, 2011/07/21
- Re: [Qemu-devel] [RFC] QEMU Object Model, Avi Kivity, 2011/07/21
- Re: [Qemu-devel] [RFC] QEMU Object Model, Anthony Liguori, 2011/07/21
- Re: [Qemu-devel] [RFC] QEMU Object Model, Kevin Wolf, 2011/07/22
- Re: [Qemu-devel] [RFC] QEMU Object Model, Anthony Liguori, 2011/07/22
- Re: [Qemu-devel] [RFC] QEMU Object Model, Kevin Wolf, 2011/07/22