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[Qemu-devel] Re: Role of qemu_fair_mutex


From: Anthony Liguori
Subject: [Qemu-devel] Re: Role of qemu_fair_mutex
Date: Tue, 04 Jan 2011 08:55:16 -0600
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On 01/04/2011 08:27 AM, Avi Kivity wrote:
On 01/04/2011 04:17 PM, Anthony Liguori wrote:
On 01/03/2011 04:01 AM, Avi Kivity wrote:
On 01/03/2011 11:46 AM, Jan Kiszka wrote:
Hi,

at least in kvm mode, the qemu_fair_mutex seems to have lost its
function of balancing qemu_global_mutex access between the io-thread and
vcpus. It's now only taken by the latter, isn't it?

This and the fact that qemu-kvm does not use this kind of lock made me
wonder what its role is and if it is still relevant in practice. I'd
like to unify the execution models of qemu-kvm and qemu, and this lock
is the most obvious difference (there are surely more subtle ones as
well...).


IIRC it was used for tcg, which has a problem that kvm doesn't have: a tcg vcpu needs to hold qemu_mutex when it runs, which means there will always be contention on qemu_mutex. In the absence of fairness, the tcg thread could dominate qemu_mutex and starve the iothread.

No, it's actually the opposite IIRC.

TCG relies on the following behavior. A guest VCPU runs until 1) it encounters a HLT instruction 2) an event occurs that forces the TCG execution to break.

(2) really means that the TCG thread receives a signal. Usually, this is the periodic timer signal.

What about a completion? an I/O completes, the I/O thread wakes up, needs to acquire the global lock (and force tcg off it) inject and interrupt, and go back to sleep.

I/O completion triggers an fd to become readable. This will cause select to break and the io thread will attempt to acquire the qemu_mutex. When acquiring the mutex in TCG, the io thread will send a SIG_IPI to the TCG VCPU thread.



When the TCG thread, it needs to let the IO thread run for at least one iteration. Coordinating the execution of the IO thread such that it's guaranteed to run at least once and then having it drop the qemu mutex long enough for the TCG thread to acquire it is the purpose of the qemu_fair_mutex.

That doesn't compute - the iothread doesn't hog the global lock (it sleeps most of the time, and drops the lock while sleeping), so the iothread cannot starve out tcg.

The fact that the iothread drops the global lock during sleep is a detail that shouldn't affect correctness. The IO thread is absolutely allowed to run for arbitrary periods of time without dropping the qemu mutex.

On the other hand, tcg does hog the global lock, so it needs to be made to give it up so the iothread can run, for example my completion example.

It's very easy to ask TCG to give up the qemu_mutex by using cpu_interrupt(). It will drop the qemu_mutex and it will not attempt to acquire it again until you restart the VCPU.

I think the abstraction we need here is a priority lock, with higher priority given to the iothread. A lock() operation that takes precedence would atomically signal the current owner to drop the lock.

The I/O thread can reliably acquire the lock whenever it needs to.

If you drop all of the qemu_fair_mutex stuff and leave the qemu_mutex getting dropped around select, TCG will generally work reliably. But this is not race free. Just dropping a lock does not result in reliable hand off.

I think a generational counter could work and a condition could work.

Regards,

Anthony Liguori


Under kvm we'd run a normal mutex, so the it wouldn't need to take the extra mutex.





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