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[Qemu-devel] [Bug 682326] Re: linux-user/mmap exhaustion
From: |
Brian Harring |
Subject: |
[Qemu-devel] [Bug 682326] Re: linux-user/mmap exhaustion |
Date: |
Sun, 28 Nov 2010 10:58:35 -0000 |
** Attachment added:
"0001-try-to-reuse-recently-freed-mmap-space-to-reduce-gue.patch"
https://bugs.launchpad.net/bugs/682326/+attachment/1747588/+files/0001-try-to-reuse-recently-freed-mmap-space-to-reduce-gue.patch
--
linux-user/mmap exhaustion
https://bugs.launchpad.net/bugs/682326
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Status in QEMU: New
Bug description:
Currently when executing a linux-user target, mmap.c is in use- the model it
uses internally for figuring out what the mmap address actually should be
basically is an accumulator, every mmap invocation (regardless of munmap's that
cleared the previous usage) is center on the next page.
The end result of this is that it'll burn it's way through the space soon
enough, especially if it's a 64bit host w/ a 32bit target- the host starts
giving back 64bit addresses and the emulated mmap falls over after failed
attempts at a low MAP_FIXED range.
Where this becomes problematic is that glibc's FILE internals mmap a *lot*-
once per handle. Any long running process can hit this wall- rpmbuild
unfortunately is pretty loose in it's FILE creation/usage, so it hits the wall
surprisingly fast- at least on an opensuse 11.2 system w/ mmap_min_addr of
65536 (their default), building qt reliably hits that exhaustion during
packaging.
Attached is basically, a hack- but one that works surprisingly well and at
least for meego building via qemu-arm, eliminates the failure scenario I've
described above. It doesn't remove the exhaustion as much as push it a fair
bit back, although there are still a couple of ways to trigger it
(http://bugs.meego.com/show_bug.cgi?id=10526 is the only remaining example I'm
aware of).
This patch simply checks to see if upon an actual, host level munmap, if the
ending point of the munmap is where we'd allocate from next- if so, it shifts
the starting point back to the (now) unmap'd start, reusing the space.
Rebuilding meego a couple of times over, thus far I've not managed to flush out
any failures that point at this specific patch, so... it looks like it's doing
the trick- that said the lack of a g2h/h2g in the calculation still seems
questionable to me.