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Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport


From: Ian Molton
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Wed, 03 Nov 2010 18:03:50 +0000
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.12) Gecko/20100917 Icedove/3.0.8

On 01/11/10 13:28, Anthony Liguori wrote:
On 11/01/2010 06:53 AM, Alon Levy wrote:

While we (speaking as part of the SPICE developers) want to have the same
support in our virtual GPU for 3d as we have for 2d, we just don't at
this point of time.

Would it be helpful to you to have /something/ that works in the interim? I'm happy to work with you guys so that we dont need to reinvent the wheel ;-)

Yes, but I think the point is that are two general approaches to
supporting 3d that are being proposed. One approach is to an RPC layer
at the OpenGL level which essentially passes through the host OpenGL
stack. That's what virtio-gl is. This has existed for quite a while and
there are multiple transports for it.

Well, sort of. this version is heavily modified and only the virtio transport is supported in it. Its quite a large code cleanup.

It supports serial ports, TCP sockets, a custom ISA extension for x86,

The custom ISA idea is cut too since it fails to play nice with KVM. Virtio-gl offers better security too.

Another approach would be to have a virtual GPU and to implement
GPU-level commands for 3d. I have been repeated told that much of the
complexity of Spice is absolutely needed for 3d and that that's a major
part of the design.

I've not seen any implementations of this type that are even close to useable.

GPU-level support for 3d operations has a number of advantages mainly
that it's more reasonably portable to things like Windows since the 3d
commands can be a superset of both OpenGL and Direct3d.

Agreed.

Also, Spice has an abstraction layer that doesn't simply passthrough
graphics commands, but translates/sanitizes them first. That's another
advantage over OpenGL passthrough.

I'm not sure that thats actually needed if you are careful about what commands you implement on the virtual GPU (and how)

Without a layer to sanitize commands,
a guest can do funky things with the host or other guests.

It shouldnt be possible for the guest to hurt other guests actual GL rendering (or the hosts) as each PID is handed a context (or contexts) of its own. It is possible for the guest to cause the host problems though. this is a design flaw in the whole idea of GL RPC. It *isnt* reasonable to make it secure, but it certainly is useful right now since theres no alternative available.

I think a Spice-like approach is the best thing long term. In the short
term, I think doing the GL marshalling over virtio-serial makes a ton of
sense since the kernel driver is already present upstream. It exists
exactly for things like this.

The virtio driver enfoces the PID field and understands the packet format used. Its better than using serial. Its also just one driver - which doesnt have any special interdependencies and can be extended or got rid of in future if and when better things come along.

In the very, very short term, I think an external backend to QEMU also
makes a lot of sense because that's something that Just Works today.

Whos written that? The 2007 patch I've been working on and updating simply fails to work altogether without huge alterations on current qemu.

My current patch touches a tiny part of the qemu sources. It works today.

I
think we can consider integrating it into QEMU (or at least simplifying
the execution of the backend) but integrating into QEMU is going to
require an awful lot of the existing code to be rewritten. Keeping it
separate has the advantage of allowing something to Just Work as an
interim solution as we wait for proper support in Spice.

I dont know why you think integrating it into qemu is hard? I've already done it. I added one virtio driver and a seperate offscreen renderer. it touches the qemu code in *one* place. There should be no need to rewrite anything.



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