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Re: [Qemu-devel] [PATCH] Fix qemu_ld64 on arm


From: Aurelien Jarno
Subject: Re: [Qemu-devel] [PATCH] Fix qemu_ld64 on arm
Date: Tue, 10 Mar 2009 22:44:03 +0100
User-agent: Mutt/1.5.18 (2008-05-17)

On Tue, Feb 24, 2009 at 10:03:54AM +0200, Pablo Virolainen wrote:
>
> Emulating fldl on arm doesn't seem to work too well. It's the way  
> qemu_ld64 is translated to arm instructions.
>
>         tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
>         tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
>
>
> Consider case where data_reg==0, data_reg2==1, and addr_reg==0. First  
> load overwrited addr_reg. So let's put an if (data_ref==addr_reg).

Thanks, applied.

> Index: tcg-target.c
> ===================================================================
> --- tcg-target.c        (revision 6642)
> +++ tcg-target.c        (working copy)
> @@ -1011,8 +1011,14 @@
>      case 3:
>          /* TODO: use block load -
>           * check that data_reg2 > data_reg or the other way */
> -        tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
> -        tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
> +
> +        if (data_reg==addr_reg) {
> +            tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
> +            tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
> +        } else {
> +            tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
> +            tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
> +        }
>          break;
>      }
>  #endif
>
>
>

-- 
Aurelien Jarno                          GPG: 1024D/F1BCDB73
address@hidden                 http://www.aurel32.net




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