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Re: wxWidgets and C: was Re: [Qemu-devel] QEMU GUI


From: Jason Gress
Subject: Re: wxWidgets and C: was Re: [Qemu-devel] QEMU GUI
Date: Tue, 11 Jul 2006 07:40:21 -0500
User-agent: KMail/1.9.3

I know this is a lot different than the discussion so far, but has anyone 
considered keeping SDL and using an SDL GUI similar to ZSNES?  Take a look 
(for those not familiar) at http://www.zsnes.com and grab a download.  Many 
Linux distro package managers have it also.  You don't need a SNES ROM to 
look at the GUI.  It looks like it would be hard to borrow even though it's 
GPL (parts are in ASM...) but I thought I'd bounce the idea off of the list.

        Jason

On Tuesday 11 July 2006 02:44, David Fraser wrote:
> John R. wrote:
> > On 7/8/06, Oliver Gerlich <address@hidden> wrote:
> >> Is wxC still under active development? The CVS version seems to be quite
> >> old, and I also couldn't find any documentation.
> >
> > Well it wouldn't be the first unmaintained batch of code added to
> > QEMU... Slirp is the example that comes to mind. In fact I think the
> > QEMU developers are the de facto maintainers of the Slirp codebase.
> >
> >> So I think we should either just use GTK, or make Qemu ready for
> >> integration of C++ GUI code (and use one of the common GUI toolkits), or
> >
> > It seems pretty clear that C++ is a non-starter.
>
> I don't think so. I think the real goal here should be to decide: what
> are the required features for a Qemu GUI that meets a broad range of
> needs, and what would be the fastest and most maintainable way to code
> them? Surely the integration with the Qemu backend would still be
> decoupled enough that you could compile Qemu without the GUI using only
> C if you wanted to?
>
> David
>
>
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