qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-devel] QEMU Video Driver for Win NT-based systems


From: Natalia Portillo
Subject: Re: [Qemu-devel] QEMU Video Driver for Win NT-based systems
Date: Wed, 12 May 2004 17:49:08 +0100

This is the same as making a DirectDraw (2D part of DirectX) driver.

A full DirectX package of drivers will be great: DirectDraw (for 2D), Direct3D 
(converting calls to OpenGL in host), DirectSound/DirectSound3D and DirectMusic 
(for the sound card), and DirectInput (keyboards, mice, joysticks)...

On Wed, 12 May 2004 12:30:08 +0100
"Jamie Burns" <address@hidden> wrote:

> Wouldn't a 2D accelerator be a good idea first? ;o)
> 
> If Windows asks for a "line" to be drawn, or a "blit-op" then could that be
> passed through to the QEMU emulated video hardware, which in turn could
> simply get SDL or whatever to do the required operation. Then 2D graphics
> would speed up immensly.
> 
> Are there any documents giving an overview of how the QEUM architecture
> works in this respect? I would work on a driver in my spare time but really
> do not know where to start.
> 
> J.
> 
> ----- Original Message ----- 
> From: "Grzegorz Kulewski" <address@hidden>
> To: <address@hidden>
> Sent: Wednesday, May 12, 2004 11:20 AM
> Subject: Re: [Qemu-devel] QEMU Video Driver for Win NT-based systems
> 
> 
> > On Wed, 12 May 2004, Filip Navara wrote:
> > > Jean-Michel POURE wrote:
> > > >>if anyone is interested I have created open source QEMU/Bochs video
> > > >>driver for Windows NT/2K/XP/2003.
> > > >>Binaries - www.volny.cz/xnavara/qemuvid_bin.zip
> > > >>Sources - www.volny.cz/xnavara/qemuvid_src.zip
> > > >
> > > >Are these VBE drivers?
> > > >
> > > Not in the sense of VBE 3.0 specification. I have such driver too, but
> > > it propably works only on ReactOS because of using undocumented API.
> > >
> > > >Can you describe the drivers and its capabilities in more details?
> > >
> > > The driver uses the Bochs/QEMU VBE I/O port, the same method as used by
> > > BXVGA. My implementation is a bit simplier, but still with the same
> > > features. It also uses the Linear FrameBuffer feature of the Bochs/QEMU
> > > interface that wasn't available at the time when BXVGA was written.
> >
> > Are there any driver that works with win9x? Can you port your (or write
> > it from scratch)?
> >
> > Will your driver work in Bochs?
> >
> > Is it possible to create driver that emulates DirectX and OpenGL by
> > sending the OpenGL commands to the host OpenGL libs. DirectX commands
> > should probably be converted before into OpenGL.
> >
> >
> > Thanks for your work,
> >
> > Grzegorz Kulewski
> >
> >
> >
> > _______________________________________________
> > Qemu-devel mailing list
> > address@hidden
> > http://mail.nongnu.org/mailman/listinfo/qemu-devel
> 
> 
> 
> _______________________________________________
> Qemu-devel mailing list
> address@hidden
> http://mail.nongnu.org/mailman/listinfo/qemu-devel






reply via email to

[Prev in Thread] Current Thread [Next in Thread]