+ allocated = (image_offset != -1);
*pnum = 0;
ret = 0;
do {
/* All sectors in a block are contiguous (without using the bitmap) */
- n = ROUND_UP(sector_num + 1, s->block_size / BDRV_SECTOR_SIZE)
- - sector_num;
- n = MIN(n, nb_sectors);
+ n = ROUND_UP(offset + 1, s->block_size) - offset;
+ n = MIN(n, bytes);
*pnum += n;
- sector_num += n;
- nb_sectors -= n;
+ offset += n;
+ bytes -= n;
/* *pnum can't be greater than one block for allocated
* sectors since there is always a bitmap in between. */
if (allocated) {
*file = bs->file->bs;
- ret = BDRV_BLOCK_DATA | BDRV_BLOCK_OFFSET_VALID | start;
+ *map = image_offset;
This does work, but only because the loop isn't actually looping for
allocated == true. In the old code, it was obvious that start was
assigned only once and never changed during the loop, but image_offset
changes in each loop iteration.
It would probably be cleaner and more obviously correct to move the
assignment of *map to before the loop.