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type 3 sums of squares
From: |
Jason Stover |
Subject: |
type 3 sums of squares |
Date: |
Fri, 31 Dec 2010 17:01:12 -0500 |
User-agent: |
Mutt/1.5.18 (2008-05-17) |
I am getting around to coding type 3 sums of squares. I think
the easiest approach is to put a function in linreg.c whose call
would be something like
ssq = linreg_type3_ssq (cov, vars, n_vars, l);
Where l is a linreg struct, and the other args are what they seem to
be.
My question is: Should this be something in glm.c, so as to avoid use
of linreg.c by glm.c? Or should glm.c depend on linreg.c?
I think using linreg.c would hide a lot details about computation of
type 3 sums of squares. On the other hand, it would necessitate
creating a linreg struct. But then again, having a linreg struct may
be useful if PSPP ever gets to a point where one procedure can use
data structures from previously called procedures.
-Jason
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