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Re: [PATCH v2] ios: open files in binary mode on windows
From: |
Mohammad-Reza Nabipoor |
Subject: |
Re: [PATCH v2] ios: open files in binary mode on windows |
Date: |
Wed, 21 Feb 2024 20:52:13 +0100 |
Hi Hannes,
On Wed, Feb 21, 2024 at 05:53:08PM +0100, Hannes Domani via poke-devel wrote:
> 2024-02-21 Hannes Domani <ssbssa@yahoo.de>
>
> * libpoke/ios-dev-file.c (ios_dev_file_open): Open files in
> binary mode on windows.
> ---
> libpoke/ios-dev-file.c | 17 +++++++++++++----
> 1 file changed, 13 insertions(+), 4 deletions(-)
>
> diff --git a/libpoke/ios-dev-file.c b/libpoke/ios-dev-file.c
> index 62820082..63074f8c 100644
> --- a/libpoke/ios-dev-file.c
> +++ b/libpoke/ios-dev-file.c
> @@ -108,6 +108,14 @@ ios_dev_file_open (const char *handler, uint64_t flags,
> int *error,
> int flags_for_open = 0;
> int fd;
>
> +#ifdef _WIN32
> + /* On windows the O_BINARY flag is needed to open files in binary mode. */
> + int bin_flag = O_BINARY;
> +#else
> + /* For other targets use 0 to keep the original flags. */
> + int bin_flag = 0;
> +#endif
> +
What about something like this:
```c
#ifdef _WIN32
#define PLATFORM_FLAGS_FOR_OPEN O_BINARY
#else
#define PLATFORM_FLAGS_FOR_OPEN 0
#endif
```
> if (mode_flags != 0)
> {
And at the end of `else` branch, you add
```c
#undef PLATFORM_FLAGS_FOR_OPEN
```
What do you think?