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[Pingus-Devel] Instant Bomber activation


From: Ingo Ruhnke
Subject: [Pingus-Devel] Instant Bomber activation
Date: Tue, 6 Sep 2011 21:38:19 +0200

Hi,

I just changed the bombers so that they instantly explode instead of
having a countdown going before they explode. It's an experimental
change, so it might be rolled back if there are problems.

The goal of this change is to reduce annoyance in some puzzles that
expect precise bomber timing and to simply have a more responsive
game, it's always more fun when stuff happens when you click on it.
This also removes the need for the blocker->bomber combination when
one wants to have a precise explosion, which I never liked much to
begin with, as it's repetitive and not very clever.

Can anybody think of any negative consequences that would have for
puzzles? Or any other reason to keep a countdown?

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