[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Pingus-Devel] Working on Pingus content?

From: Ingo Ruhnke
Subject: Re: [Pingus-Devel] Working on Pingus content?
Date: Wed, 23 Apr 2008 21:32:43 +0200

On Wed, Apr 23, 2008 at 1:52 PM,  <address@hidden> wrote:
>  I've found out about Pingus a few days ago, and I was wondering if
>  there were people working on getting more levels into the game.

Nobody is working right now on getting more levels into the game,
except me doing a few bonus levels every few month, like the halloween
stuff in the latest version and maybe doing a new island sooner or
later, however those will all be completly new levels and not use any
of the user contributed ones.

>  Basically, is there anything I could do to help building content for
>  Pingus?

Yes, the by far easiest way to help is if you just have a look through
all the levels in the data/levels/playable/ directory and find levels
that are fully playable (i.e. number of actions is properly set, goal
is reachable, no major other issues) and then just group those levels
to a levelset. I consider it really important that the levels are
properly tested and fixed when necessary before they can go into a
levelset, so just randomly picking stuff from that directory is a
no-no, since half of them might likely not work properly, which is the
reason why they are stuck in that directory and not available in the

And btw. if any of those levels contains weird systematic glitches it
might not be due to the levels fault, but due to bugs in the converter
script that converted them from the old syntax to the new, so just let
me no if you find anything suspitios in that direction (probably hard
to see for anybody not familiar with the code).

JabberID: address@hidden
ICQ: 59461927

reply via email to

[Prev in Thread] Current Thread [Next in Thread]